SineSwiper wrote:Zeus wrote:Amazingly, none of the systems will actually have all of these.
And it's incredibly stupid. Don't tell me that it would cost too much. Pffffft!
Well, in some cases, it actually would, including:
SineSwiper wrote:DVD playback - Damn near free, considering that the system is likely going to use a DVD drive anyway. All you need is a small software handler to deal with the actual DVD playback, and that's not hard to do.
Yes, but you forgot about the DVD Forum, which requires something in the neighbourhood of $20 US in a royalty fee for any DVD player made. So, even though it's about 12 cents to put a player in the system, it's an additional $20 licencing fee cost to the manufacturer. Why do you think Microshaft only offered it through a separate controller? To skirt the fee on each system made and only pay for it with each controller sold. That's why the damned controller was so expensive.
SineSwiper wrote:HDTV compatibility - I'm not sure what the cost of this is, but it would be suicide otherwise. HDTV is starting to take over, and by the time these systems become mature, at least half of the customers will be using HDTVs.
Well, taking over is a relative term. HDTV is starting to hit it big with more than just the hardcores but hasn't even come close to hitting mass market yet. Same sort of thing happened with DVD players. They started to hit it big back in about 2000 but it wasn't until they dropped to VCR prices in about 2002 or 2003 that they really took over. And until we see a reasonable DVD recorder out there (in a DVD player) to replace VCR, the old system will still stick around, kinda like tape did 'til the CD writers took over.
This one is a development cost thing, I think. Not really sure, but it COULD be more expensive to develop HD games and since it might only be relevant for the latter half of the next cycle, it might not be as prominent as we think. And it might cost more to put HD compatibility into the system, which would be the reasonaing behind Nintendo not putting it in. The programmers here can verify or falsify this argument.
SineSwiper wrote:Backwards compatibility with the previous system - All in all, it depends on how drastic the changes between systems are, but there is virtually no per-unit cost to do this, and this will MAKE MONEY in the long run. It adds tons of points in the eyes of both customers, who can play games on two platforms (for the price of one), and developers, who can make the transistion easier. Even if you have something like a completely different medium, an cheap add-on like the GBA player for the GC would be a good idea. (Though, it's better just to make it work with the system.)
For Nintendo and Sony, this is easy, they own their own archetecture. Microshaft, on the other hand, does not. They literally used off the shelf parts with very little customization for their Xboxes. They're attempting to emulate the Xbox with the 360, but it's likely not going to be very good. But I agree, I think this is going to be a standard from now on. You may even see the PS3 play PSP games, which would really move that system's software.
SineSwiper wrote:A hard drive - HDs are extremely cheap, especially the 20GB HDs that they are looking for, and especially if they buy in bulk. I wouldn't be surprised if they get $2 a HD for these things. 20GB in storage is soooooo yesterday.
HD are really unnecessary IMO. With flash memory dropping in price so drastically, I think you'll eventually see HDs just disappear for anything but storage on PCs. Flash memory is more easily interchangable and with MUCH faster access time (as you well know), so it's much better suited for gaming than a HD is. And HDs are more expensive to manufacture than flash memory. I honestly think the next generation is the last generation where we see HDs as an accessory.
Besides, who the hell used more than 512MB (the flash memory that comes with the Revolution) of memory on their Xbox? Maybe for a couple of games that used it, but with the increase in access speed of optical drives, that's also becoming more and more unnecessary.
SineSwiper wrote:4 ports for controllers - If it's on 3 out of 4 of the last generation's consoles, put the fucking thing in! And no, this doesn't cost much either.
Wireless 802.1B/G internet and ethernet capability (modem is optional at this point) - The ethernet port is extremely cheap. The wireless may be less so, but it's such a big boost to the system, especially when everybody is buying wireless routers for their broadband, that any cost would be worth it. Nobody wants to drag a 50-foot cable to their router because the stupid system can't support 802.1.
These ones I agree with and it looks like all of them will support it, other than the core Xbox 360 system
SineSwiper wrote:A web browser - Free. Port Mozilla code to the operating system. Depending on how similar the hardware/OS is, it would take a full-time programmer anywhere from a week to two months to get the underlying code in working order.
This one isn't a cost issue, but rather a system use issue. Why do you need a web browser? These systems aren't really a replacement for your PC and for what you need your system for, a web browser may not be the best solution. If you're just downloading updates or levels or talking to other games, why the hell would you need a web browser? If you're playing online you sure won't need one. Microshaft got it right and just gave you what you need without the need to browse. There was a simple menu with simple options that gave you what you needed.
SineSwiper wrote:Capability for wireless controllers - Since the controllers are optional, you're talking about a piece of hardware to communicate with the controllers. For bonus points, take advantage of the 802.1 hardware and use it instead for a freebie.
I agree, but this one can also easily come with the controller itself ala the Wavebird. But as the technology gets better and better (and cheaper), we'll see it become more standard.
SineSwiper wrote:A better controller than the previous one - Duh!
This must be the anti-Sony requirement. They literally have done nothing to improve their controller, sticking to what works (adding buttons and useless pressure sensitivity doesn't cut it). And most think that batarang like controller for the PS3 is dumb. Microshaft hasn't really changed the 360 controller much from the Controller S either. And no one knows what Nintendo is going to do, but we know it's going to be different, but not necessarily better. This jury's still out on this requirement
SineSwiper wrote:PS/2 mouse/keyboard ports, and USB ports that would support any keyboard/mouse automatically - Not hard. You could even just use USB ports, and toss in a couple of USB-to-PS/2 adaptors. The key thing is that you don't need to buy a brand-name keyboard that will only work with that one console. That's just stupid.
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Well, three things against this "requirement". One, why the hell would you need a keyboard and/or mouse to begin with? These aren't replacements for PCs and Microshaft has already proven that you can make a much better (ie. efficient and simpler) interface than that of a standard browser-like interface on a PC. Two, these hardware manufacturers are in it to make money, so their will only want their own proprietary hardware to be able to interface with their hardware. And three, it's all about pure control, baby. You're only allowed to play the games the way they want you to play them with their proprietary hardware. Allow too much customizability and they can be proven wrong (ie. Halo would be MUCH better to play on the Xbox with a mouse and keyboard than the Controller S). You can't have that otherwise it cannibalizes the sales of the proprietary hardware AND lessens the appeal of the system, especially if you have PC ports of these games.
Really, none of these are actual "requirements" other than wireless and 4 controller ports, that's why you're not seeing them standard with the new systems other than the aforementioned requirements. I believe even Sony has realized that 4 controller ports are required now.