Just finished Psychonauts the other day, and greatly enjoyed it. The art style is quirky and beautiful, dialogue and writing are uniformly excellent, music was great, and platforming gameplay was fun with some ingenious level designs. The collect-fest aspect of the gameplay was kind of annoying (especially since I got to level 99 out of 100, and won't be able to access the bonus movie without a Bink player or grabbing an FAQ and go searching for the few remaning figments I missed), but it also served to drag out the time I spent playing - had I not gone for finding everything I could, I probably could have finished the game in 13 hours as opposed to the 20 it took me.
After that, I started Jade Empire, and so far am unimpressed. At first glance, it's basically just KotOR in an fantasy Oriental setting, with a real-time action-based battle system that somehow manages to be more boring than KotOR's menu-driven stuff and an extremely shallow character customization system. Thankfully, one of the reviews I read says that the game is relatively short (another 20 hours), so I can get a decent amount of playtime out of it.
And then next week, there are two games coming out that at the moment I'm really looking forward to: We Love Katamari and Indigo Prophecy. WLK was going to be an automatic purchase for me anyway, and hearing the buzz lately that it improves on the original in every way is very good news. Also, I was interested in Indigo Prophecy ever since I read an article on it in Game Informer a month or two ago, and so far I've heard good buzz from folks about the demo, and the European critics have also given it good scores, which seals the deal.
Good times.
After that, I started Jade Empire, and so far am unimpressed. At first glance, it's basically just KotOR in an fantasy Oriental setting, with a real-time action-based battle system that somehow manages to be more boring than KotOR's menu-driven stuff and an extremely shallow character customization system. Thankfully, one of the reviews I read says that the game is relatively short (another 20 hours), so I can get a decent amount of playtime out of it.
And then next week, there are two games coming out that at the moment I'm really looking forward to: We Love Katamari and Indigo Prophecy. WLK was going to be an automatic purchase for me anyway, and hearing the buzz lately that it improves on the original in every way is very good news. Also, I was interested in Indigo Prophecy ever since I read an article on it in Game Informer a month or two ago, and so far I've heard good buzz from folks about the demo, and the European critics have also given it good scores, which seals the deal.
Good times.
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