Don Wang wrote:Actually I haven't liked Nintendo games in a long time (Wind Waker is an exception) because they seem to be all about gimmick 'gameplay' and 'innovation' these days.
"Gameplay" and "innovation" are the very cornerstone of all industry; gaming is no exception. Most of these "gimmicks" are what have lead to everything you take for granted, including the D-Pad, more than one button, shoulder buttons, rumble, analog movement (done well and cheaply), levels connected into worlds, action RPGs, 3D gaming (done well), and lots more.
Basically, what's happening is that you're getting left behind. You're stuck with the old games, liking only what you've played before. You're the consumer who likes the refinement of a known product; the guy who buys games from id and other companies that are genre leaders, as in that article I posted before. I love evolutionary gaming as much as anyone (which is why I'm a big Mega Man fan), but it's the revolutionary games - and NO ONE can argue that Nintendo isn't the leader in this category - that has kept us from having a bunch of Pac-Man clones for the last 20 years.
It doesn't always work (see Kirby's Air Ride), but it's because of these few companies, lead by Nintendo and in the past Sega, that keep games interesting and fresh. Failure is the price of revolution, it's going to happen. There are companies that both revolutionize and milk the golden cow - Capcom is a great example, as is Nintendo themselves - but it's the revolutionary ones that keep things from getting stale.
Not giving props to Nintendo for helping revolutionize games is like saying Babe Ruth didn't revolutionize the game of baseball or that Wayne Gretzky was just another good hockey player. Give credit where credit is due, man.
And never forget, any change that comes about in any of the games you made comes from companies that do the very same thing Nintendo does, actually make games better for everyone rather than just doing the same thing over and over again.