I'm having issues.
Someone on my team is failing to work appropriately hard for the needs of the project. I don't think he's realized yet that the game industry has the reputation it does for insane hours for a reason. There are professions where harder hours are expected, but not many (medical, investment finance, or military are the ones I can think of offhand). I've been picking up the slack on it so far, but I don't know if that's the best thing for me to do anymore. My new girlfriend and I are already having issues, and most of them are related to the fact that I'm just working and pushing myself too hard.
I've already taken on duties of animating all our concept art to aid inexperienced artists, and if I don't do something it looks like I may take on sound design as well. I can probably do it, but I don't want to, and I'm also beginning to have issues with the fact that my projected revenue share if we do sell the game will be the same as that of people who are working perhaps a third as hard as I am.
Does anyone have advice on handling situations where one of your team members is not handling his or her share of the project? I do not want to cause unnecessary drama, but he needs to understand the reality that our caliber and quality of product requires more work than he is currently putting in.
I don't want to just be the guy who goes "this isn't fair", since life rarely is anyway and it's always seemed immature to me, but this is causing problems in my life that could be avoided were he to step up his commitment.
Someone on my team is failing to work appropriately hard for the needs of the project. I don't think he's realized yet that the game industry has the reputation it does for insane hours for a reason. There are professions where harder hours are expected, but not many (medical, investment finance, or military are the ones I can think of offhand). I've been picking up the slack on it so far, but I don't know if that's the best thing for me to do anymore. My new girlfriend and I are already having issues, and most of them are related to the fact that I'm just working and pushing myself too hard.
I've already taken on duties of animating all our concept art to aid inexperienced artists, and if I don't do something it looks like I may take on sound design as well. I can probably do it, but I don't want to, and I'm also beginning to have issues with the fact that my projected revenue share if we do sell the game will be the same as that of people who are working perhaps a third as hard as I am.
Does anyone have advice on handling situations where one of your team members is not handling his or her share of the project? I do not want to cause unnecessary drama, but he needs to understand the reality that our caliber and quality of product requires more work than he is currently putting in.
I don't want to just be the guy who goes "this isn't fair", since life rarely is anyway and it's always seemed immature to me, but this is causing problems in my life that could be avoided were he to step up his commitment.