http://ds.ign.com/articles/656/656107p1.html
Final Fantasy 3D
Square Enix ups the dimensional count in the DS's first FF game.
by Anoop Gantayat
October 5, 2005 - Nintendo's DS press conference in Japan today provided Square Enix with the perfect opportunity to solidify some of its recent moves with the Final Fantasy series. We were most interested in learning what is up with DS Crystal Chronicles and all the Final Fantasy port projects now in development.
First off, the ports. The first two FF games are already available in one package for the Game Boy Advance. An updated version of part IV was recently announced, also for the Game Boy Advance. So that leaves III, V and VI as the pre-VII Final Fantasy games that are still screaming for a revival.
Final Fantasy III was announced for the DS months ago, but today Square Enix showed that the game is more than just vaporware. The company shared a trailer for the game showcasing, surprisingly, 3D visuals for both characters and fields, a far cry from the original's 8-bit graphics.
Producer Hiromichi Tanaka, who's heading up the game's DS conversion (Tanaka is also known for his more recent work on Final Fantasy XI) took the stage at the press conference to explain some of the background behind the port project. According to Tanaka, Square Enix has considered remaking FFIII multiple times in the past, but the plans never came to fruition due to various conflicts -- a system's life span running out, the inability to gather the requires staff members, and so forth.
The game's visuals have changed considerably, Tanaka admits, but in order to preserve the image of the original, staff members from the original, including Kazuhiko Aoki and Koichi Ishii, are supervising the remake. New members are also playing big roles in the game's development. Tanaka revealed that FFXI's Ryosuke Aiba is serving as art director and FFXII's Akihiko Yoshida is serving as character designer on the project.
FFIII was the main focus of Square Enix's presentation today, but the company also made sure and provide some closure. Following the release of FFIV on the Game Boy Advance, the company will be brining V and VI to the system as well. As with the conversion of IV, the games will be updated for the conversion.
Sadly, the DS version of Crystal Chronicles wasn't addressed today, although the game is still known to be in development for release some time in 2006. The company is also at work on Dragon Quest Monsters and Seiken Densetsu DS Children of Mana for the DS, both of which were previously announced.
We expect details on most of these games to follow over the next few weeks.
Final Fantasy 3D
Square Enix ups the dimensional count in the DS's first FF game.
by Anoop Gantayat
October 5, 2005 - Nintendo's DS press conference in Japan today provided Square Enix with the perfect opportunity to solidify some of its recent moves with the Final Fantasy series. We were most interested in learning what is up with DS Crystal Chronicles and all the Final Fantasy port projects now in development.
First off, the ports. The first two FF games are already available in one package for the Game Boy Advance. An updated version of part IV was recently announced, also for the Game Boy Advance. So that leaves III, V and VI as the pre-VII Final Fantasy games that are still screaming for a revival.
Final Fantasy III was announced for the DS months ago, but today Square Enix showed that the game is more than just vaporware. The company shared a trailer for the game showcasing, surprisingly, 3D visuals for both characters and fields, a far cry from the original's 8-bit graphics.
Producer Hiromichi Tanaka, who's heading up the game's DS conversion (Tanaka is also known for his more recent work on Final Fantasy XI) took the stage at the press conference to explain some of the background behind the port project. According to Tanaka, Square Enix has considered remaking FFIII multiple times in the past, but the plans never came to fruition due to various conflicts -- a system's life span running out, the inability to gather the requires staff members, and so forth.
The game's visuals have changed considerably, Tanaka admits, but in order to preserve the image of the original, staff members from the original, including Kazuhiko Aoki and Koichi Ishii, are supervising the remake. New members are also playing big roles in the game's development. Tanaka revealed that FFXI's Ryosuke Aiba is serving as art director and FFXII's Akihiko Yoshida is serving as character designer on the project.
FFIII was the main focus of Square Enix's presentation today, but the company also made sure and provide some closure. Following the release of FFIV on the Game Boy Advance, the company will be brining V and VI to the system as well. As with the conversion of IV, the games will be updated for the conversion.
Sadly, the DS version of Crystal Chronicles wasn't addressed today, although the game is still known to be in development for release some time in 2006. The company is also at work on Dragon Quest Monsters and Seiken Densetsu DS Children of Mana for the DS, both of which were previously announced.
We expect details on most of these games to follow over the next few weeks.
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