The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Super Mario 64 in 16 minutes.

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #95373  by Eric
 Fri Jan 13, 2006 7:09 pm
Of course exploits are used, but it's not like those ROM runs where it's done frame by frame :)

 #95376  by Blotus
 Fri Jan 13, 2006 9:18 pm
Link?

 #95380  by Zeus
 Sat Jan 14, 2006 9:08 am
Google video format? For the love of God.

I'm wonder what that crazy forward jump he was doing was. It was the basis of his entire run. Is that the back-forward jump? been forever since I played the game. And the rabbit clipping trick was crazy. No wonder he was able to get to the end that fast.

Kupek, there's a SMB run there of just over 5 minutes. That's basically as fast as you can do it. I've done it in about 9 or 10 minutes without trying a speed run, but this guy's a lot braver than me with some of his jumps (how he killed that one Hammer Bros is beyond me). So, I guess it's not impossible to get it close to 5 minutes, but I'm not sure how you can shave an entire 30 seconds off of that.

 #95383  by Kupek
 Sat Jan 14, 2006 9:20 am
Thanks, that was a lot of fun to watch. It makes me want to get Super Mario Sunshine.

 #95385  by Lox
 Sat Jan 14, 2006 10:03 am
That was awesome. Brought back memories of how much I loved that game. :)

 #95387  by Zeus
 Sat Jan 14, 2006 11:17 am
Kupek wrote:Thanks, that was a lot of fun to watch. It makes me want to get Super Mario Sunshine.
64 was actually better IMO
 #95390  by SineSwiper
 Sat Jan 14, 2006 12:22 pm
Eric wrote:Of course exploits are used, but it's not like those ROM runs where it's done frame by frame :)
You mean this one at 16:27? What do you mean ROM runs frame by frame? It's not like they edit each frame or anything. They just use save states to fix their mistakes or things that take too long.

 #95393  by Julius Seeker
 Sat Jan 14, 2006 6:50 pm
Zeus wrote:
Kupek wrote:Thanks, that was a lot of fun to watch. It makes me want to get Super Mario Sunshine.
64 was actually better IMO
Not in mine =)

I liked Sunshine a lot better. It was just a lot more fun (for me) to play. First, I found Mario 64 to be too easy and short, it took me two or three days to finish the first time; Sunshine offered a very nice challenge (and still does when replayed) and a lot more hours of quality gameplay. Second of all, it did have a lot of creative platformer elements, but Mario Sunshine was everything and like 10 times more. Not to mention the bosses in Mario Sunshine were A LOT more creative. I also liked the idea of story elements and elements of an existing Mushroom Kingdom civilization in Sunshine, whereas Mario 64 was just in a castle that had a couple of people living in it. Each to his own, but for me I liked Sunshine better in absolutely every possible way.

The way I look at it is that Mario 64 was the experimental stage, and Sunshine was what the game should have been.
 #95397  by Kupek
 Sun Jan 15, 2006 12:12 am
SineSwiper wrote:You mean this one at 16:27? What do you mean ROM runs frame by frame? It's not like they edit each frame or anything. They just use save states to fix their mistakes or things that take too long.
He just means the difference between tool assisted (using save states to correct mistakes) and an unassisted play.

 #95398  by Don
 Sun Jan 15, 2006 2:18 am
The SMB3 one was slowed down to the frame by frame level because you simply can't anything flowing so smoothly otherwise even with save states. This is also why they can do things like stomp on an enemy and then tail hit it for double points because it's slowed down to the point where you can react. If you're just trying to play at normal speed, I daresay you won't have enough of the stomp + tail hits that are done in the game in 3 years let alone beating the game.

A good example would be to see one of the Megaman 2 ROM runs where the guy took off half of Wily's lifebar in one pass, which would a button hitting speed that's not humanely possible.
 #95401  by SineSwiper
 Sun Jan 15, 2006 2:51 am
Kupek wrote:He just means the difference between tool assisted (using save states to correct mistakes) and an unassisted play.
They are likely the same video. Don't think that it's a coincedence that they are both 16 minutes.

EDIT: Yes, it is the same video. Google even links to "Spezzafer and http://bisqwit.iki.fi/nesvideos/".
Don Wang wrote:The SMB3 one was slowed down to the frame by frame level because you simply can't anything flowing so smoothly otherwise even with save states. This is also why they can do things like stomp on an enemy and then tail hit it for double points because it's slowed down to the point where you can react. If you're just trying to play at normal speed, I daresay you won't have enough of the stomp + tail hits that are done in the game in 3 years let alone beating the game.

A good example would be to see one of the Megaman 2 ROM runs where the guy took off half of Wily's lifebar in one pass, which would a button hitting speed that's not humanely possible.
True, but I don't see how this is any different than using exploits in the game to cut down the time. It doesn't really matter if you spent hundreds of hours trying to perfect a non-assisted run, or several hours trying to perfect an assisted run. It all looks the same, and you can't prove that it isn't assisted. I'm not going to bow down to the former just because he wasted a good part of his life trying to make some video for a VG. You can be really good at any VG if you play it long enough.

The tool-assisted videos are all about looking cool. I'm sure the one that Eric has is a tool-assisted one. If it isn't, the tool-assisted one would look cooler anyway. (Unforunately, my connection is currently crapping out on me, so I can't download either video.)

 #95403  by Kupek
 Sun Jan 15, 2006 9:10 am
A tool assisted time run is more about making something that looks cool, and an unassisted time run is more about showing off skills. Generally the two don't look the same, because an unassisted run is bound to have a few mistakes in it.