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PostPosted:Fri Jan 18, 2008 1:36 pm
by Julius Seeker
True, I do find the To Zanarkand part of that closing remix to be the superior portion of the track.
PostPosted:Fri Jan 18, 2008 1:43 pm
by Don
Are we talking about Suteki Da Ne? That song has nothing to do with To Zanarkand as far as I can tell. It's purely a variant of Someday the Dream Will End?
PostPosted:Fri Jan 18, 2008 2:38 pm
by Julius Seeker
Don Wang wrote:Are we talking about Suteki Da Ne? That song has nothing to do with To Zanarkand as far as I can tell. It's purely a variant of Someday the Dream Will End?
I am not sure the name of the end of the song, it is just called "FFX end theme" on my computer. It is the song that is a remix between the Temple music and To Zanarkand. It might be the second last song, it is at the end of the game though.
PostPosted:Fri Jan 18, 2008 4:38 pm
by Don
There is only one song in FF10 where singing is involved (not counting the Aeon chants). Is this something not part of the game?
PostPosted:Fri Jan 18, 2008 11:41 pm
by Torgo
Silent Hill - I'll always remember seeing Dark Silent Hill for the first time then getting shanked to death shortly after. The movie did an excellent job of recreating the game's atmosphere (and that scene in particular), which is why I love it more than I should.
Super Metroid - Samus giving a recap of the series with ominous music playing in the background, fighting a huge Ridley, and then having to escape from a self destructing space station, all in the first ten minutes, had way more coolness than my 7th grade self could have known.
And for pure cheesiness, the original intro to Resident Evil.
Don Wang wrote:
I suppose one can argue that these composers are trying something new, but I'm not really too interested in Chrono Corridor in Jazz, or Relm's theme with real scotish bagpipes (it sounds horrible).
Brink of Time was an acquired taste, but it still stands as one of my favorite arrangement albums.Totally agree with you on the bagpipes though. Man, what a way to ruin a great track.
PostPosted:Sat Jan 19, 2008 1:33 am
by SineSwiper
Yeah, they don't make game music like they used to. The last few games that I really digged the music was the Zone of the Enders games and Rez, and maybe Katamari.
There's been some good soundtracks from Burnout and Crackdown, but that's real artists, which doesn't count. I guess Splinter Cell 3 was another good example, but really, it's bringing in outside talent to make a soundtrack. I'm not sure if that should count, either. (Then again, the same with Rez and Katamari.)
Maybe I'm making too many exceptions here, but there was a time when you had a few music artists who were good at video game music just composing some really good songs. It was the kind of music that would just have you sitting around the area listening to the music, or stalling at exiting the area because you still want to hear it.
PostPosted:Sat Jan 19, 2008 2:35 am
by Blotus
Fuckin stoner!

PostPosted:Sat Jan 19, 2008 12:48 pm
by Don
I think most of the music problem is just that when games now require a 4 CD 100 track OST, there just isn't that much talent out there to fill 100 tracks with good music. As FF10 shows getting 3 composers to do 100 tracks is not the same as one guy doing 33 tracks.
Really games need less music, not more. There's no real point to have 15 filler dungeon music for 15 unimportant dungeons in the game. The game would be better off making 3 good ones and just rotate them around the 15 useless dungeons.
For something like Brink of Time, it'd be nice if there's a warning like 'Warning: this music is totally not the same style as you're used to'. I bought a manga called Azumanga: Recycle and it has a warning that says: "Warning: there is no original content in this whatsoever (hence the name)" so you're not wondering why you bought a new manga that is just the same guy's old stuff but having boxes rearranged differently. If it's a funky experiment, people should be aware of its nature.