A little while ago, I decided to start re-reading one of my favorite series of books, the Star Wars X-Wing series - starting with Rogue Squadron and going all the way through to Starfighters of Adumar. I'm on the eighth book now (Isard's Revenge), and reading the books had given me a serious jonesing to play a SW starfighting game again. I'm a fan of starfighting games in general - I've played and enjoyed X-Wing, TIE Fighter, Wing Commander: Prophecy, Colony Wars: Vengeance, and StarLancer - and I remembered from old reviews that Rogue Squadron II: Rogue Leader for GC was very well reviewed, so I went out yesterday, found a used copy, brought it home, fiddled around with it for a while, and then said to myself "What in the hell were all these reviewers smoking??????"
First off, there's no targeting. Read that sentence again - it's a space shooting game, and there's no targeting. How can there not be targeting???? Secondly, the radar is useless, asis the cockpit view. Thirdly, the ships control way too quickly for aiming purposes and way too slowly for finding new target purposes; and fourthly, without using the "targeting computer" - which does nothing but highlight destructible enemies (which every other space game automatically does for you anyway) and the game penalizes you for using it - I can't see a damned thing, due to the fact that the developers were so busy trying to cram as much graphical happiness on to the screen at once that they forgot to, you know, make the enemies discernable from anything else in any way.
It's just infuriating. I'm used to PC-style space-shooter simulations (I count Colony Wars in that category, even though it was console-only) that are well designed and playable, and I'm disgusted at this rushed, sad excuse of a game that everybody seemed to be happily fellating when it came out at the GC launch, simply because it looked pretty.
Just needed to vent.
First off, there's no targeting. Read that sentence again - it's a space shooting game, and there's no targeting. How can there not be targeting???? Secondly, the radar is useless, asis the cockpit view. Thirdly, the ships control way too quickly for aiming purposes and way too slowly for finding new target purposes; and fourthly, without using the "targeting computer" - which does nothing but highlight destructible enemies (which every other space game automatically does for you anyway) and the game penalizes you for using it - I can't see a damned thing, due to the fact that the developers were so busy trying to cram as much graphical happiness on to the screen at once that they forgot to, you know, make the enemies discernable from anything else in any way.
It's just infuriating. I'm used to PC-style space-shooter simulations (I count Colony Wars in that category, even though it was console-only) that are well designed and playable, and I'm disgusted at this rushed, sad excuse of a game that everybody seemed to be happily fellating when it came out at the GC launch, simply because it looked pretty.
Just needed to vent.
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