I'm not even getting close to that other, land-mine ridden thread. (I have user colors turned off since most of you have a color aesthetic that makes my eyes bleed, which also means most spoilers are in plain sight.)
So I caved and bought the game yesterday. I'm four hours in and I think the new battle system is a huge improvement. In just about every other Final Fantasy, I would just do "Attack, Attack, Attack, Heal, Attack" for almost all of the battles. I reckognized a while ago that there was no stragety involved for the majority of the gameplay. So the auto battle stuff is wonderful for that.
And no random battles! Fucking finally! I tried replaying FF9 a while back and I just got fed up with the random battles. I have no patience for them anymore. I think it's amazing that this problem was solved way back with <i>Chrono Trigger</i> and we're finally getting it integrated into Final Fantasy. FFXII's system is superior to CT, of course, because there's no transition at all from exploring to battle.
I haven't gotten far enough to experiment with the gambit system, but I think I'll like it. Mainly because as soon as they introduced the system, I reckognized it for what it really is: scripts. They basically give you a simplified interface to write scripts for how your characters should react.
So I'm happy with the battle system. This is the first RPG I've played in... I don't know how long that actually feels original. The first boss battle had the speed of of an action RPG but I don't have to spend time building action game skills, and I get to control the whole fight. I think this is the natural progression of RPG battles.
So I caved and bought the game yesterday. I'm four hours in and I think the new battle system is a huge improvement. In just about every other Final Fantasy, I would just do "Attack, Attack, Attack, Heal, Attack" for almost all of the battles. I reckognized a while ago that there was no stragety involved for the majority of the gameplay. So the auto battle stuff is wonderful for that.
And no random battles! Fucking finally! I tried replaying FF9 a while back and I just got fed up with the random battles. I have no patience for them anymore. I think it's amazing that this problem was solved way back with <i>Chrono Trigger</i> and we're finally getting it integrated into Final Fantasy. FFXII's system is superior to CT, of course, because there's no transition at all from exploring to battle.
I haven't gotten far enough to experiment with the gambit system, but I think I'll like it. Mainly because as soon as they introduced the system, I reckognized it for what it really is: scripts. They basically give you a simplified interface to write scripts for how your characters should react.
So I'm happy with the battle system. This is the first RPG I've played in... I don't know how long that actually feels original. The first boss battle had the speed of of an action RPG but I don't have to spend time building action game skills, and I get to control the whole fight. I think this is the natural progression of RPG battles.