I'm honestly a little surprised.
But after reading various reviews it sounds like they tried to make a Kingdom Hearts 2 Clone, in a Secret of Mana setting, and failed miserabley.
The same dude's been directing Seiken Densetsu games since the first.Poor development team.
Ah, I didn't know that Iishi was directing the game. I couldn't find any mention of Dawn of Mana under his profiles, but plenty about Heroes of Mana coming out later this summer.Andrew, Killer Bee wrote:The same dude's been directing Seiken Densetsu games since the first.Poor development team.
At this point, I'm certain Secret of Mana was a fluke.
I like Seiken Densetsu 1 still, but Seiken Densetsu 2 (Secret of Mana) I found to be hardly playable when I went back to it a few years ago before Sword of Mana came out; it has so many things wrong with it. Soul Blazer, Terranigma, and Illusion of Gaia I still like as much as ever, Secret of Evermore...... The medieval area is a lot of fun still, but the rest of the game (for the most part) just doesn't seem interesting to me anymore; I played through it a few years ago as well.SineSwiper wrote:I heard SD3 was good. Import only for the SNES, though. It was the game after Secret of Mana.
Why don't they make multiplayer games like that any more? Secret of Evermore was a good game, but it really could have had a multiplayer option. If they can't do it with this series, at least try another series to experiment with the multiplayer options in RPGs.
I have the translated ROM if you want it. It was one of the bigger ROM projects for a whileSineSwiper wrote:I heard SD3 was good. Import only for the SNES, though. It was the game after Secret of Mana.
Why don't they make multiplayer games like that any more? Secret of Evermore was a good game, but it really could have had a multiplayer option. If they can't do it with this series, at least try another series to experiment with the multiplayer options in RPGs.
That was a late-level spell, though. I think it was more of a neccesary thing because the higher the spell level, the more you needed to cast it to level it up (100 times for level 9). So, getting that spell allowed you to level-up magic as you played through the game (just like the weapons).Don Wang wrote:Magic was easy to level in Secret of Mana offensively because once you get MP Absorb you can basically cast forever anywhere. The hard one to level is the defensive stuff but then you really don't need much beyond having Cure Water on a reasonable level.
The dog was only more powerful on the last part of the game. In the other three parts, he helped out, but the main character was the damage dealer (especially with some of the magics), and usually who you control most of the time.Don Wang wrote:As for Secret of Evermore, I don't think I ever used magic in that game besides reviving the dog since the dog is much stronger than the main character so it renders what you do mostly irrelevant.