I was there on that fateful day, were you?
I only listened as far as that part... where he says gamers don't know how to use it and they're not "open minded" enough. Then I looked at the total time and saw it was an hour+ podcast and closed itKupek wrote:They did find out about it in QA. They discovered it, and blamed the players. Listen to the podcast, it's interesting to listen to the intellectual acrobatics he has to go through to not blame the game.
So, what was the point of QA again? You beta test; everybody complains, and you blame everybody, instead of fixing the problems.Kupek wrote:They did find out about it in QA. They discovered it, and blamed the players. Listen to the podcast, it's interesting to listen to the intellectual acrobatics he has to go through to not blame the game.
There are certain limits to this. No matter how fiercely "religious" you are about your company, when you go take a shit in the restroom, you complete know that it is shit that you are flushing away, and not cotton candy or gold bricks or anything like that.Kupek wrote:He seemed unable to accept that his game had faults - which shouldn't be surprising, we're all like that. But it's still sobering to hear.
I wondered this at first... but apparently Lair enjoyed a HUGE amount of hype and was originally intended to be the PS3's launch title. That...and this whole mess with them blaming everything from their customers to god for it makes things interestingbovine wrote: I don't know why lair is getting to much press, who thought it would be good? You don't hear Mistwalker telling us stories about how blue dragon is actually a masterpiece.
Fine, whatever. It looks like they barely have any original ideas for their games anyway. Even Ballblazer was originally one of the first LucasFilm games.Kupek wrote:Factor 5 has been around since the early '90s, and is best known for the Rogue Squadron series. I doubt one bad game will break the company.