Trust me. Take whatever experience you have from Duels of the Planeswalkers and throw it in the garbage.
Yes, Vampire Nighthawk is still a (damn) good card in real life, but that's partly because the Sorin deck in DotP is probably the only tournament-savvy deck in the whole bunch (which makes it unbalanced compared to everything else). The 2012 edition is a bit better, but Sorin is still a prick in that one, too.
Four Titans can get you far, but in most Standard/Modern games, you're never going to get a second one out. The only reason for having 4 in a deck is to make sure you draw one in almost every game. He can be killed by the numerous bury cards (Go For The Throat is a popular one), but at least you get the initial two lands out of him and possibly some good creature advantage or damage if he doesn't die right away.
Flip wrote:Do they compensate you online somehow for the cards that become banned? I mean, they make the friggin things, if people are spending a ridic amount of money on virtual cards only to have them not legal to play... I'd be pretty pissed. Granted, its not like people are playing for real money anyways, which makes the whole thing pretty silly.
No. The people playing them were unfairly winning tourneys and stuff, so it's not like they weren't getting their use out of them. Plus, no card is truly banned in every format nowadays, so you can still get some money back selling them. The "good cards" (especially the cards that will likely get banned) start really high in price and devalue after a banning. (Case in point:
Jace, the Mind Sculptor was upwards of $100 each before the Standard ban, but it's still worth $60 today. Fucking bullshit card took too long to get banned.)
Flip wrote:Ive shared before, that I was really into MTG in middle/high school 15 years ago and while the game nowadays seems like it would be fun, I cant fathom myself spending a shit ton of money for just 'fun'... which winning is. Atleast an MMO or a game like Diablo with a set fee makes it fair for pretty much everyone to find elite gear, but what i know now (yet didnt realize 15 years ago) was how tilted the scales were for people who just spend a LOT of money in MTG. Also, back then there was no real Internet so deck building seemed intuitive and crafty. Now, everyone will just copy some broken deck that is posted online. Information is just too easy to share nowadays to make any deck creation unique or creative. Each new set, eventually, sunsets another set in the Standard format... forcing you to buy more cards to stay legal in that format. Its a friggin money printing machine. The game was fun, but Im glad i got away from it. In fact, it got away from me all by itself because I couldnt keep up with Wizards of the Coast aggressive releases.
As somebody who dived into modern Standard with a shitload of naiveté and wasted money, I've learned 5 things:
- Standard blows. Everybody netdecks and your $50 deck is going to be blown away by their $500 deck that they copied from one of the Pro lists.
- Duels of the Planeswalkers is a fucking scam. You learn jack shit from that game except the basic stuff everybody already knows. If it was filled with Tier 1 Standard decks, all games would last 5 turns and it wouldn't be any fun.
- Losing really sucks. Especially when you've spend all day creating a deck, ordering the cards, getting everything ready, putting it in your backpack with all of the dice/counters you need, driving to the site, and losing to some guy that just copied a list of cards on the Internet.
- Real Life™ MTG is a waste of fucking time, for the same reasons I listed in the last point. In the time it takes me to do all of that, I can build a deck and play 20 games via MTGO, all without any stupid dice or counters or missed rules or fucking with shuffling (which could make or break your deck in RL). Yes, the graphics look like it was made in 1995, but hopefully the new v4 (should be out early next year) is going to look closer to DotP.
- Wizards of the Coast wants your money. Always. You can navigate around it, and they will make sure it's not too bullshit, but ultimately WotC wants big bucks and they WILL get your money.
That being said, again, Commander is where it's at. It's the fair version of MTG. If you keep it slow, you'll end up spending a little bit over what an average MMO costs (around $20/mo). Most EDH games (Elder Dragon Highlander; old name for Commander; good for abbr.) last around an hour or two, so you get plenty of mileage out of a game. And since it's a "casual" format, nobody is trying to build the ultimate Tier 1 deck to make money off of.
The other format I like is Draft. It's pretty fun to build a deck on-the-fly, but it is
really hard to master just picking the cards and reading signals. At first, it's kinda expensive, but once you get good, you can somewhat get to the point of breaking even. (Expert players can make money or keep playing without paying anything.) You have to be extremely familiar with the cards, know what's good and what's not and why, and be able to make these kind of decisions with a timer going against you. However, it is also a good learning experience. I played it for about 3 months straight, with a lot of questions/answers/posts on the Draft forum at MTG Salvation. (If you get into the format, I
highly recommend reading all you can there.) I didn't end up getting 1st place in a MTGO tourney after months of practice, but I did learn so much that I did awesome in a RL Draft and got 2nd Place out of 50-100 people in a NPH Intro Draft in RL.