So from the music thread I went back and checked out Skies of Arcadia, and this game reminds me of Xenogears a lot. A great game that you probably won't play again, and a game that's not as good as its individual parts because although it has great graphics/story/music/everything, there's some gameplay mechanism that seriously hoses the game to prevent it from being even equal to the sum of its parts.
The underyling problem is that Skies of Arcadia is really, really, really hard if you play it like a normal RPG. Your standard MP can't possibly keep up with the last two boss's damage (Galcian and Ramirez) and most likely long before that, but since you can buy items that are as strong as the best healing spells you can always brute force the problem by throwing money at it. This means you end up going through items the same way one might use Megaelixirs in Final Fantasy but you can do that for every fight. You can even do that in the ship battle as there's literally no point to stop healing your ship when you can just use an item for full health. It's not even clear to me if you can beat the last 3 battles, including the air battle, while being appropriate level without the items. Zelos took me close to an hour to beat (if you miss the round with auto critical) and you can't make your ship do any more damage, and if you've to stop to actually use attack points to heal the time it takes to beat Zelos can easily double. On Galcian/Ramirez you probably end up just doing Delta Shield -> Charge X 3 and then Pirate's Wrath or whatever your strongest move, and use the max healing crystals whenever you take damage from a major move like Silver Eclipse.
The funny thing is that the whole system was actually really well thought out. Delta Shield stops all spell attacks + status effects but it also prevents you from healing, so the whole point is that you're supposed to be vulnerable to instant kill/status attacks when you need to drop Delta Shield to heal. In the end you get these battles where it's actually impossible to lose to that may take half an hour doing exactly the same commands over and over since the last two guys do so much damage a lot of time you spent the whole turn healing, but eventually they'll use a move that can be stopped by Delta Shield and then you can finally do damage back to them. So the most epic encounters in the game basically all turn out to be completely trivial and a huge waste of time which detracts from the whole game.
In fact, the game overall's pacing is really, really slow. It's okay the first time you play through it but there's really no motivation to slowly slog your way through a dungeon again, or fly on your airship that's a lot slower than walking in most RPGs. You should at least have the option to just avoid all random encounters once you get the Delphinus (why are there so many guys randomly assaulting a superweapon you hijacked?) Yes you can go above/below eventually but that actually defeats the whole point of Skies of Arcadia, which is exploring. You don't really see much when you're way up or way down in elevation and it's boring. This is a game where you should be able to simply cruise around the world seeing what's out there but because you can never avoid encounters at normal elevation, this just isn't something that's going to happen if you can avoid it.
The underyling problem is that Skies of Arcadia is really, really, really hard if you play it like a normal RPG. Your standard MP can't possibly keep up with the last two boss's damage (Galcian and Ramirez) and most likely long before that, but since you can buy items that are as strong as the best healing spells you can always brute force the problem by throwing money at it. This means you end up going through items the same way one might use Megaelixirs in Final Fantasy but you can do that for every fight. You can even do that in the ship battle as there's literally no point to stop healing your ship when you can just use an item for full health. It's not even clear to me if you can beat the last 3 battles, including the air battle, while being appropriate level without the items. Zelos took me close to an hour to beat (if you miss the round with auto critical) and you can't make your ship do any more damage, and if you've to stop to actually use attack points to heal the time it takes to beat Zelos can easily double. On Galcian/Ramirez you probably end up just doing Delta Shield -> Charge X 3 and then Pirate's Wrath or whatever your strongest move, and use the max healing crystals whenever you take damage from a major move like Silver Eclipse.
The funny thing is that the whole system was actually really well thought out. Delta Shield stops all spell attacks + status effects but it also prevents you from healing, so the whole point is that you're supposed to be vulnerable to instant kill/status attacks when you need to drop Delta Shield to heal. In the end you get these battles where it's actually impossible to lose to that may take half an hour doing exactly the same commands over and over since the last two guys do so much damage a lot of time you spent the whole turn healing, but eventually they'll use a move that can be stopped by Delta Shield and then you can finally do damage back to them. So the most epic encounters in the game basically all turn out to be completely trivial and a huge waste of time which detracts from the whole game.
In fact, the game overall's pacing is really, really slow. It's okay the first time you play through it but there's really no motivation to slowly slog your way through a dungeon again, or fly on your airship that's a lot slower than walking in most RPGs. You should at least have the option to just avoid all random encounters once you get the Delphinus (why are there so many guys randomly assaulting a superweapon you hijacked?) Yes you can go above/below eventually but that actually defeats the whole point of Skies of Arcadia, which is exploring. You don't really see much when you're way up or way down in elevation and it's boring. This is a game where you should be able to simply cruise around the world seeing what's out there but because you can never avoid encounters at normal elevation, this just isn't something that's going to happen if you can avoid it.