The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Been playing The Guardian Legend this week...good good game.  Wish somebody would make a modern sequel to it.  Post your "most wanted modern update" game if you want to make an actual thread out of this.

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #37308  by Agent 57
 Thu Feb 12, 2004 9:16 am
<div style='font: 9pt ; text-align: left; '>Been playing The Guardian Legend this week...good good game. Wish somebody would make a modern sequel to it. Post your "most wanted modern update" game if you want to make an actual thread out of this.</div>

 #37309  by Flip
 Thu Feb 12, 2004 10:18 am
<div style='font: 12pt "Cooper Black"; text-align: left; '>There hasnt been a good arcade style Baseball game in a while, I'd like to see a modern Baseball Stars. I hate the XXX '04 games that take HOURS to playu one game and is outdated by the following year. Give me made up teams and fast gameplay anyday!</div>

 #37314  by Tortolia
 Thu Feb 12, 2004 2:58 pm
<div style='font: 9pt ; text-align: left; '>I want to see a new Ninja Gaiden. And not this 3D nonsense, I want a 2D one that's just as fast and insane as the originals.</div>

 #37315  by Flip
 Thu Feb 12, 2004 3:51 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>agreed, didnt game developers see why C:SotN kicked so much ass? People are jusy CRAVING 2D, fast gameplay platformers.</div>

 #37316  by Flip
 Thu Feb 12, 2004 3:52 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>agreed, didnt game developers see why C:SotN kicked so much ass?  People are jusy CRAVING 2D, fast gameplay platformers... or even fast games in general.</div>

 #37317  by Eric
 Thu Feb 12, 2004 4:08 pm
<div style='font: 11pt ; text-align: left; '>They also took note to how much the sales of that game sucked. Which is why 2D is a dying commodity. 2D can only survive on the Gameboy for now.</div>
 #37318  by Agent 57
 Thu Feb 12, 2004 4:48 pm
<div style='font: 9pt ; text-align: left; '>Let's face it. At the core, 2D action gameplay is very simple (that's how 2D games are able to be so fast and furious in the first place). You run, you jump, you slash your sword, etc. All the information you need at the moment is right on the screen, or scrolls onto the screen slowly enough for you to react to it. All the processing power you really needed to have an excellent-looking and playing 2D game was contained in the SNES/Genesis. My point is that, based on the limitations of the hardware the games were played on, people didn't really expect much in the graphics department and so the simple gameplay of 2D games was generally accepted, and people liked it for what it was - good.

Starting from the Dreamcast on up, we finally started to see high-quality 3D graphics in our homes. Shenmue, Metal Gear Solid 2, Metroid Prime, Halo, the various incarnations of GTA. And as the graphics got better, the mechanics of gameplay got more complicated (as they had to, to accomodate the third dimension). And as people's expectations of what games on the new systems should look like went up, their expectations of the complexity of gameplay went up as well.

And so, when somebody sees a 2D game like C:SotN, Guilty Gear XX, etc. on one of the newer systems, the thought process (conscious or unconscious) might go something like:

"Wait a minute. My machine can put out photo-realistic 3D graphics and they want me to look at this sprite crap? I'm probably only going to need the control pad and two of the buttons for this one, too - why should I do that when there's two analog sticks, six buttons, and two triggers? What kind of simpleton do they take me for?"

And they don't buy it and go buy some crap like "Drake of the 99 Dragons" or something, even though the gameplay of the 2D game might have been better than the 3D game they ended up getting.

However, when that same person goes shopping for a GBA game they think "Wow, this game looks great for a GBA game - and it's really fun, too!" They're not expecting anything more than 2D graphics and gameplay out of a machine like the GBA, so they willingly accept it and enjoy it. (Eric, the second sentence of your post clued me into that.)

So I guess what I'm saying is that if you're one of the ones who likes fast-paced 2D gameplay, get thee to a Game Boy Advance, my friend.

After all, why do you think I ended up getting myself a Game Boy Player in addition to my Xbox, GC, and PS2?

<i>-57</i></div>

 #37319  by M'k'n'zy
 Thu Feb 12, 2004 5:32 pm
<div style='font: 9pt "copperplate gothic light"; text-align: left; '>I actually concur with you on The Guardian Legend. It remains one of my favoriate games of all time.</div>

 #37320  by Zeus
 Thu Feb 12, 2004 9:03 pm
<div style='font: 9pt ; text-align: left; '>Only on Gameboy. 2D is now basically dead aside from the Mega Man X series on the consoles, and they're working on changing htat</div>

 #37321  by Zeus
 Thu Feb 12, 2004 9:05 pm
<div style='font: 9pt ; text-align: left; '>It's simply because too many non gamers own systems now, and, for the most part, they're graphics bitch and to them, 2D = crap</div>

 #37322  by Tortolia
 Fri Feb 13, 2004 1:57 am
<div style='font: 9pt ; text-align: left; '>I thought the point of a "What I want to see" thread is that you can dream without having to, oh, BE REALISTIC. Give me a bloody Gamecube 2D Ninja Gaiden already.</div>

 #37323  by SineSwiper
 Fri Feb 13, 2004 6:45 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>You're on fucking CRACK, Eric! SotN sold insanely well! Especially in comparison to Castlevania 64 or the newest one.</div>

 #37324  by Julius Seeker
 Fri Feb 13, 2004 10:40 am
<div style='font: 12pt ; text-align: left; '>What exactly do you mean by "non gamers"?</div>

 #37325  by Julius Seeker
 Fri Feb 13, 2004 10:41 am
<div style='font: 12pt ; text-align: left; '>What exactly do you mean by "non gamers"? It doesn't really make sense that a non-gamer would buy or play videogames at all.</div>

 #37326  by G-man Joe
 Fri Feb 13, 2004 10:51 am
<div style='font: 11pt "Fine Hand"; text-align: left; '>He means casual gamers. The kind that get games on two occasions : Bday and Christmas.</div>
 #37327  by Blotus
 Fri Feb 13, 2004 11:23 am
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>On a related note, does anybody remember the 'coming soon' ad for "Crash n' The Boyz Ice Challenge" (hockey) that was NEVER RELEASED? That still pisses me off everytime I play Crash n' The Boyz Street Challenge.</div>

 #37328  by Blotus
 Fri Feb 13, 2004 11:37 am
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Baseball Stars is still the best baseball game available, dammit.</div>

 #37330  by Eric
 Fri Feb 13, 2004 2:05 pm
<div style='font: 11pt ; text-align: left; '>You're right Sine, it sold extremely well, so well everyone broke their necks trying to make a sequal to it...*Newsflash* It DIDN'T sell well.</div>

 #37331  by Manshoon
 Fri Feb 13, 2004 2:40 pm
<div style='font: 14pt "Times New Roman"; text-align: left; '>Faxanadu</div>

 #37332  by Tortolia
 Fri Feb 13, 2004 2:49 pm
<div style='font: 9pt ; text-align: left; '>It sold well enough to merit a Greatest Hits rerelease.</div>

 #37333  by Lox
 Fri Feb 13, 2004 4:01 pm
<div style='font: bold 9pt ; text-align: left; '>Maniac Mansion. :)</div>

 #37334  by Derithian
 Fri Feb 13, 2004 4:41 pm
<div style='font: italic bold 14pt ; text-align: center; '>no shit. that game was great. so are all the games in that goober series. there were like 2 of em for pc as well</div>

 #37335  by Julius Seeker
 Fri Feb 13, 2004 5:10 pm
<div style='font: 12pt ; text-align: left; '>Definetly one of my all-time favourites =)</div>

 #37336  by Julius Seeker
 Fri Feb 13, 2004 5:11 pm
<div style='font: 12pt ; text-align: left; '>Ah, he means kids then.</div>

 #37337  by Tortolia
 Fri Feb 13, 2004 6:21 pm
<div style='font: 9pt ; text-align: left; '>Go look for a copy of Day of the Tentacle. Sequel to MM, if I recall.</div>

 #37338  by Gentz
 Fri Feb 13, 2004 6:41 pm
<div style='font: 11pt arial; text-align: left; '>Play Escape From Monkey Island for PS2!</div>

 #37339  by Flip
 Fri Feb 13, 2004 6:43 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>i have it for the PC, its awesome!</div>

 #37340  by Gentz
 Fri Feb 13, 2004 6:51 pm
<div style='font: 11pt arial; text-align: left; '>Damn...Guardian Legend is a REALLY good call...What about Battletoads? : )</div>

 #37341  by Derithian
 Fri Feb 13, 2004 7:17 pm
<div style='font: italic bold 14pt ; text-align: center; '>Yeah it's amazingly funny and creative for being that old</div>

 #37343  by Blotus
 Sat Feb 14, 2004 1:10 am
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>On a related note, Rygar SUCKED. It didn't deserve a sequel.</div>

 #37344  by Zeus
 Sat Feb 14, 2004 9:21 am
<div style='font: 9pt ; text-align: left; '>I want it as much as you, but I"m being realistic in saying that we'll only get it on the Gameboy, and only if the Xbox one is widley successful</div>

 #37345  by Tortolia
 Sat Feb 14, 2004 2:36 pm
<div style='font: 9pt ; text-align: left; '>just never mind.</div>

 #37349  by Don
 Sun Feb 15, 2004 2:05 am
<div style='font: 12pt ; text-align: left; '>X series is 3D now on the next gen systems.</div>

 #37350  by Eric
 Sun Feb 15, 2004 2:53 am
<div style='font: 11pt ; text-align: left; '>A horrible crappy misguided 3D i might add.</div>

 #37360  by SineSwiper
 Mon Feb 16, 2004 3:08 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Da game!</div>

 #37367  by Zeus
 Mon Feb 16, 2004 1:23 pm
<div style='font: 9pt ; text-align: left; '>Half and half</div>

 #37377  by Agent 57
 Tue Feb 17, 2004 10:07 am
<div style='font: 9pt ; text-align: left; '>*throws up*</div>

 #37383  by KluYa
 Wed Feb 18, 2004 12:32 am
<div style='font: 10pt "Stylus BT"; text-align: left; '>Ditto</div>

 #37384  by G-man Joe
 Wed Feb 18, 2004 8:19 am
<div style='font: 11pt "Fine Hand"; text-align: left; '>Kids as well as casual gamers.</div>
 #37385  by Agent 57
 Wed Feb 18, 2004 5:06 pm
<div style='font: 9pt ; text-align: left; '>1) Older games that sold a ton at first, but the sales flagged as the title aged and they wanted to capitalize on the late arrivers. Examples:

-FFVII
-GT3
-DOA3
-Devil May Cry

2) Older games that didn't sell a ton first time around, got really rare so everybody wanted them, so they figured they'd throw them back out there at a lower price point to see if they really would sell. Examples:

-C:SotN
-FFT
-Xenogears

3) Piece of crap games that they wanted to price lower so they could get rid of the extra inventory. Example:

-Simpsons: Road Rage (how else do you explain it?)


<i>-57</i></div>

 #37387  by Torgo
 Thu Feb 19, 2004 2:12 pm
<div style='font: 9pt Arial; text-align: left; '>I want a Final Fantasy directed by Yasumi Mitsuno. Oh wait...</div>

 #37393  by SineSwiper
 Fri Feb 20, 2004 2:29 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Why did they get really rare? Sometimes games don't "sell" well because nobody has them in stock any more.</div>
 #37397  by Agent 57
 Fri Feb 20, 2004 12:37 pm
<div style='font: 9pt ; text-align: left; '>That second category should be "Good games that had small production runs for some reason and then, when somebody realized that the game was in high demand, they rereleased it at a lower price point to captialize on the popularity." They don't really have any solid numbers for the sales stats since the game sold out its entire first production run, and they really can't just do another normal production run since they probably think an older game won't sell at market price, so they put it out again with the greatest hits label/price because it's less risky.

Previous examples hold, and I wouldn't be surprised if a game like Suikoden III or Ikaruga eventually joins a Greatest Hits-type lineup as well.

And it still really shocks me that Sega hasn't found some way to rerelease Panzer Dragoon Saga. Used copies of the initial (and only) 5000 copy production run still go for $100+ on eBay, and if they did rerelease it, the collective orgasm from the review industry would probably generate enough interest in the game to produce pretty brisk sales.

And regardless of the money I could get for it, ain't no way in hell I'm selling my copy of PDS. =)

<i>-57</i></div>

 #37398  by Zeus
 Sat Feb 21, 2004 9:41 am
<div style='font: 9pt ; text-align: left; '>Often, it's because the company does not want to put themselves in a position to lose money by making so many copies they can't see (they pay per copy), especially considering they have to order in lots (ie. 50,000 lots). If they feel they're not gonna sell them, they won't make anymore</div>

 #37399  by Zeus
 Sat Feb 21, 2004 9:42 am
<div style='font: 9pt ; text-align: left; '>Road Rage sold over the whatever threshold to make it to Greatest Hits (I think it's 250,000), regardless of how shitty it was</div>