bovine wrote:Although you enjoyed FF13's gameplay, I thought it was pretty terrible. ... I have not one single nice thing to say about FF13. I disliked everything from the battle system to the character designs, the story and the way they tried to appear to make it more accessible by stripping out a lot of exploration and making the first MANY HOURS into a tutorial.
Hmmm... weird. I really don't understand the hate for this game. Too much tutorial? I mean, hell, there were pretty drastic changes to the battle system, and even FF6, The God of Gods That All Shall Bow Down Upon, was still doing tutorial stuff a THIRD through the game. ("Oh hi, guys. We have this thing called Magic, so let's talk about that for a while.")
bovine wrote:I like what Platinum does with gameplay systems. Bayonetta brought me back into the character action genre, where I thought that it was just sitting there and stagnating in the God Of Wars and Devil May Cries of the time.
What? Name two things that were different in Bayonetta that didn't already exist in God of War and/or DMC. The only 3P action title that even attempted to change the way the battle mechanics worked was Ninja Gaiden, and that will remain a shining example of how to do it right. (DMC is still trying to get something like that in their battle engine, but they still aren't thinking like a fighting game.)