The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • What happened to turn based strategy games?

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #160965  by Don
 Tue Jul 02, 2013 12:22 am
Here I'm not talking about stuff like Starcraft that's closer to an action game. I've been looking at the strategy games and most of them are real timed now, and this isn't done to expediate gameplay because these games still takes tens if not hundreds of hours to complete. I've played some of them briefly and it's not even clear to me what's the point to make a game that'd still take tens of hours real time. You invariably end up pausing the game very often because you have to make sure you actually did everything. It doesn't help multiplayer because any strategy game with depth is way beyond the scope of finishing in one multiplayer session. It seems like a lot of strategy games are real time just for the sake of real time. It'd be like if Master of Magic was real time, what would you get out of it? Nothing. I guess it'd be quicker when you already have half of the world conquered and is just mopping up, but if you've that kind of lead most games have some kind of 'auto resolve everything' option too. By making a game real time, you automatically remove the possiblity of hotseat, and yet I don't see anything added to a true strategy game by making it real time. I really don't see games like Total War or Europa Universalis ever becoming anywhere near mainstream even if it's real time. Heck, I don't see how they'd even beat Civilization in terms of market acceptance, which is definitely turn-based. Or, to put it another way, if Civilization was a real time game would the game sell any better? I just have a hard time seeing that happening.
 #160969  by Shrinweck
 Tue Jul 02, 2013 3:03 am
Sins of a Solar Empire is one of the only real time strategy games that I've enjoyed in recent years and a lot of this has to do with the degree of control the player has over speed. At the slowest speed it's all but a turn based game. Things can happen, if you're patient, and later in the game it's vital to use this speed during key battles, but it really ends up letting you catch your breath and think about what you're doing. In this game a lot of the joy is watching your fleets and planets develop in real time. I think it enhances gameplay through providing tension. As fun as Civ 5 and the campaign map of Total War get - I don't think it's the same kind of suspense as moving your massive fleet into a gravity well in Sins of a Solar Empire and waiting for that moment when your fleet first hits the enemies.

I think Civilization is more about time passing and things changing and the feeling of accomplishment that comes with presiding over that, rather then marshaling your forces in real time. Turn based strategy offers a degree of detail that appeals to a different audience than Sins of a Solar Empire. RTS has a focus on military forces, while turn based allows for some added flexibility on that.
 #160983  by Don
 Wed Jul 03, 2013 2:24 pm
If you can slow the game down to the point where it might as well be turn-based then the game should be turn-based anyway.

The only advantage I see for a real time based game is that if you've a game like Nobunaga's Ambition 11 where you have a hundred units attacking, it's probably better to do it real time then moving a hundred units every turn. But I'd argue the combat system of Nobunaga's Ambition is very poorly designed as you basically just mass produce units and hope your abilities trigger at the right time and there's really nothing you can do to improve your odds other than that having more units is better than having less units, so it forces you to have absolutely ridiculous sized armies where you hope at least some units will do the right things.