I bought this indie game for $10-11 bucks on Steam the other day and am now three hours into it. Its a very pretty puzzle game that has a Limbo and Braid feel, but set in a space station. The atmosphere is bleak and creepy while the story slowly unfolds as you run around solving 2D platform puzzles. Your toolis a sci-fi gun that can make copies of yourself with a right click and then it can also move your 'consciousness' into one of the clones with a left click. The clones can die off and everything is ok, but you cant die with the body you are 'in' or you game over.
I'm enjoying this game and i'm sure it will only be 4 or 5 hours long, which is all you expect from a cheap indie puzzler. The atmosphere, music, voice, and sound effects are all top notch and you get absorbed. What is slightly annoying is the fact that this game exists, though. There should be a whole new genre of puzzle game called indie puzzler where you get one gimmick and then have to complete a dozen or so levels with it. Braid, Portal, Winterbottom, this game... they all just take a few tricks and turn it into a game. Granted, they do it beautifully with great graphics and an intriguing story, but games like this never used to exist 5 or 6 years ago.
I think we should come up with a clever... thing... and make levels around it. It seems to be the new way to make a million bucks in indie gaming.
I'm enjoying this game and i'm sure it will only be 4 or 5 hours long, which is all you expect from a cheap indie puzzler. The atmosphere, music, voice, and sound effects are all top notch and you get absorbed. What is slightly annoying is the fact that this game exists, though. There should be a whole new genre of puzzle game called indie puzzler where you get one gimmick and then have to complete a dozen or so levels with it. Braid, Portal, Winterbottom, this game... they all just take a few tricks and turn it into a game. Granted, they do it beautifully with great graphics and an intriguing story, but games like this never used to exist 5 or 6 years ago.
I think we should come up with a clever... thing... and make levels around it. It seems to be the new way to make a million bucks in indie gaming.