The Other Worlds Shrine

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  • Ducktales Remastered - Impressions

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #161445  by Julius Seeker
 Thu Aug 22, 2013 5:59 am
In short, I get the same sort of vibe as I got with games like Sword of Mana; I find the enhancements get in the way of the spirit and enjoyment I had with the original... I do appreciate that they remade Ducktales, that they got the voice cast back to do some cutscenes; but this raises the dilemma of appreciating the cutscenes and wanting to continue to play on right away! There seem to be some small enhancements to the gameplay, the most noticeable are the boss battles. The 3D backgrounds are an interesting take, but I find they hurt the atmosphere of the original.

Overall, I think this is the sort of game that would be good for players who haven't played the original and are perhaps newer to gaming. For those that played the original, this HD remake is probably already ruined for you - it just feels like the enhancements detract for the experience that you might expect.

It's not that I dislike HD or 3D graphics, I love some of the 2D HD titles like Trine 2: Directors Cut. With Ducktales, I do feel the 8-bit original works better. At least it's my preference.
 #161596  by Julius Seeker
 Sat Aug 31, 2013 11:08 am
I've now played through 4 of the levels and I have this to say:

The game would have been way better as an 8-bit re-imagining of the original. Keep the re-designed boss fights, and then add in a deluxe mode which is an 8-bit beefed up version with lots of interesting new scenarios and content. There isn't anything really added to the experience with the remade HD graphics, other than it ruining the atmosphere of the original and making a some weird locations that you might question as being a pit or not.