The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Bravely Default - don't let the silly name deter you...

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #162883  by Julius Seeker
 Mon Feb 10, 2014 7:01 pm
I've seen plenty of people posting about how it is an "old school Final Fantasy that is better than the series has been in a long time" or something along those lines. That should get you interested. Now my thoughts on how certain elements compare to existing games:

1. The game does have a bit of an FFX feel, one of the four main characters Agnes - pronounced An'yas in the game - is very much based on Yuna. She is on a quest to re-awaken crystals. She also has that same sort of timid voice. Another factor is the frequent voice acted segments, which are highly reminiscent of FFX.
2. The job system is fairly simple, you level jobs up and then gain a skill - it's not as robust or impactful as Dragon Quest 9's Vocation system, but there are more jobs in Bravely Default.
3. The framing of the story is classic Final Fantasy style - first you do the intro story segment, then the Wind Crystal, then the Water crystal segment, etc... Although there's WAY more dialogue and character development than one of those games. Which gets on to my next point.
4. Similar to the Dragon Quest titles, there is a party chat. The difference is that Dragon Quest party chats change with each room, each person, each event you do, and they're typically short and sweet. Bravely Defaults are long exchanges of 12-15 dialogue windows, and only occur at certain points of the game after certain events.
5. The battle system is an improved version of Xenosaga episode 2; except Xenosaga episode 2 does turns better (FFX style) whereas Bravely Default is more FF1-3 style. You can stock attacks, and unleash up to 4 moves per turn. The improvements come in auto-battle, and the fact that you can speed battles up to 4X, so random battles are extremely short.
6. You can also turn random battles off, or turn them up to 200% encounter rate - this is a very welcome addition; and is the only game since FF8 that I can recall doing this.
7. Towns and world is very much like Final Fantasy 1, 4, or Final Fantasy Mystic Quest; simple, this part of the world is one country which has a crystal, this part is another country which has a crystal. The enemy has an airship armada.
8. I have read comparisons to FF9, but I don't really think there is much similarity at all, other than the fact that the game kind of looks like FF9 graphically.
9. Classes are similar in theme to FF1, 3, and Tactics. Although Dragoon became Valkyrie, even for male characters.

It's actually quite a good game, and the second best RPG on 3DS after Fire Emblem: Awakening, which makes Bravely Default the best traditional RPG on the system. I really hope this is a sign for future things to come on the platform; the DS, in its later years beginning in 2008, had a horde of fantastic RPGs and equally as fantastic remakes of classic RPGs rivaled only by SNES's and PSX's collections.

If you have a 3DS, you should get this game.

 #162888  by Julius Seeker
 Tue Feb 11, 2014 6:17 am
There is one issue with stats, the dexterity base stat, and the aim secondary stat are WAY overpowered. To the point where the thief and ranger classes are much more powerful attackers than pirates or knights. Thief has a very high dexterity rating, as a result this drives up the aim stat; using my characters as an example, who can hit a maximum of 11 times per attack - the thief can hit ~9-11 times where a pirate or a knight would hit only 2-6 in a battle. As a result thieves often hit for about double the total damage on regular attacks. Rangers with their +100% aim stat causes my characters to hit their max amount of hits, in my case 11 hits per strike, 100% of the time. Using the Pirate, I was hitting enemies for as low as 350 damage, while the same character as a range or thief would never strike for under 1500, and often struck for over 2000.

The strength stat seems relatively negligible on the power of attacks, but dexterity has a HUGE impact on the amount of times a character hits.

Luckily the Ranger has a skill that can be learned called Hawkeye, which is identical to their natural skill, it's their level 12 skill. With Hawkeye equipped, all character classes will be able to hit with huge rates, making the offensive classes much more powerful.
 #162927  by Julius Seeker
 Mon Feb 17, 2014 8:29 pm
I am about 45 hours in now, and I have some more matured impressions.

I don't think I would compare it to a Final Fantasy game, it obviously has a lot of elements from Final Fantasy, but there are some things that really keep it from being an FF game.

1. It is FAR more dungeon heavy than a typical Final Fantasy game, and the dungeons are very maze-like, much closer to Breath of Fire.
2. There is a class you get later
Spoiler: show
Vampire class
which is terribly overpowered. I have it mastered now, and permanently set as alternate skill set since none of the other classes can match it.
3. This game has TONS of optional content after chapter 4,
Spoiler: show
It just resurrects all of the bosses and crystals, for chapter 5, and it seems to have done it agaion for chapter 6 - I have no idea why it is doing this, it is like some weird New Game+ thing, I have already finished the game, but how you get to the ending is really weird - and I got there because I wanted to see what would happen if I pressurred a crystal too far.
4. Quality-wise, at this point I would class it as not a worthy or unworthy successor to Final Fantasy. Despite the similar elements, it does not remind me of Final Fantasy at all - more like a game that is on par with an exceedingly worthy new addition to the Grandia or Breath of Fire series. It really reminds me of how I felt about games in those series back when I first played them. Final Fantasy, up until FFX (but excluding FF9*), somehow felt much more grand - but my feelings about new entrants to Final Fantasy have declined significantly over the years.
* I would exclude FF9, while I enjoyed it to an extent, I didn't find it to have that grand-Final Fantasy feeling that each North American released entree in the series had possessed before it.
5. Bravely Default, while lacking the production values of Final Fantasy, is a game I am still enjoying noticibly more than any Final Fantasy game since the PS2 era.
6. The amount of additional information to read is a fantastic addition, I love it when games include this sort of thing: Xenosaga Episode 1, Final Fantasy Tactics, Ogre Battle 64. While a lot of people will probably ignore this additional reading material, for players like me who really like to get into the world, I read all of it. I wish Xenogears had such an addition - Final Fantasy 8 does to an extent, logging into the Garden school computers gives access to Selphie's blog, and some other information - if Square ever remakes FF8, I hope this is one feature they expand on.
7. I don't find the towns very enjoyable, kind of like in Grandia, but maybe not quite that bad. Final Fantasy towns between and including 4 through 8 were always incredible.

Bottom line, this game is fairly good, and it is a nice splash of water for a gamer, like myself, thirsty for some decent RPGs in the absense of an actually awesome Final Fantasy game, and a complete lack of Dragon Quest since DQ6's quiet releases about 3 years ago.