I went back to play Chrono Trigger again, and I don't know if it was intended, but the game had a lot of subtle things that they got right and is worth discussing even now.
1. Schala says basically nothing.
I don't know if they just never thought of what she is supposed to say, but the fact that Schala very rarely says anything of importance helps to preserve the character's mystique (Schala's theme helped too). You can infer she's generally a good person but you actually have no idea what she really thinks about everyone. Every time in the newer games/remakes where she has to talk more, her mystique and intelligence drops by 50% each time. By the time you get to the DS remake where you fought The Devourer of Dreams apparently Schala was dropped on the floor a lot as a child and just wanted everyone to die or something. It's kind of like the sprite version of FF13 which actually seems to have a decent story because the characters don't say enough to let you realize how dumb they are. At the end of Chrono Trigger we don't even know if the events in the Chrono Trigger happened because of Schala, or not, or whether she'd ever be found, and that's pretty much the basis for Radical Dreamers and eventually Chrono Cross, and all that for a character we pretty much know nothing about.
2. The good guys don't always win, and not everything that could happen has to happen
In a game where you can use time travel to fix everything from saving kingdom to forests in the middle of a desert to making a stingy guy into a generous guy, you never came close to saving Schala. In fact, it's pretty ironic that you need the Masamune to defeat Magus which is a weapon tainted by Lavos's power which is why it can actually hurt him. Marle is, in fact, not actually related to Zeal in anyway (the Nu tells you that her pendant is not Schala's pendant). Well, the whole Guardia got torched to the ground in the aftermath is kind of overkill, but I like the general mood of Chrono Trigger. It's obviously a very positive place, but not every possible thing that can be good has to happen.
3. Pretty darn good battle system
There are many area of effect attacks that will hit a line or an area that hits two of your guys, but not all 3. Now, of course we know you can't actually move any of your characters in Chrono Trigger, but this is one of the better ways I've seen to create the illusion of spatial awareness. If you actually make the system free flowing you'd just always spread your guys out a certain way to avoid getting hit by area effect attacks, and that'd just be a pointless layer of complication. Lavos is challenging without needing to spam attacks like Grandstone and Dreamless over and over.
1. Schala says basically nothing.
I don't know if they just never thought of what she is supposed to say, but the fact that Schala very rarely says anything of importance helps to preserve the character's mystique (Schala's theme helped too). You can infer she's generally a good person but you actually have no idea what she really thinks about everyone. Every time in the newer games/remakes where she has to talk more, her mystique and intelligence drops by 50% each time. By the time you get to the DS remake where you fought The Devourer of Dreams apparently Schala was dropped on the floor a lot as a child and just wanted everyone to die or something. It's kind of like the sprite version of FF13 which actually seems to have a decent story because the characters don't say enough to let you realize how dumb they are. At the end of Chrono Trigger we don't even know if the events in the Chrono Trigger happened because of Schala, or not, or whether she'd ever be found, and that's pretty much the basis for Radical Dreamers and eventually Chrono Cross, and all that for a character we pretty much know nothing about.
2. The good guys don't always win, and not everything that could happen has to happen
In a game where you can use time travel to fix everything from saving kingdom to forests in the middle of a desert to making a stingy guy into a generous guy, you never came close to saving Schala. In fact, it's pretty ironic that you need the Masamune to defeat Magus which is a weapon tainted by Lavos's power which is why it can actually hurt him. Marle is, in fact, not actually related to Zeal in anyway (the Nu tells you that her pendant is not Schala's pendant). Well, the whole Guardia got torched to the ground in the aftermath is kind of overkill, but I like the general mood of Chrono Trigger. It's obviously a very positive place, but not every possible thing that can be good has to happen.
3. Pretty darn good battle system
There are many area of effect attacks that will hit a line or an area that hits two of your guys, but not all 3. Now, of course we know you can't actually move any of your characters in Chrono Trigger, but this is one of the better ways I've seen to create the illusion of spatial awareness. If you actually make the system free flowing you'd just always spread your guys out a certain way to avoid getting hit by area effect attacks, and that'd just be a pointless layer of complication. Lavos is challenging without needing to spam attacks like Grandstone and Dreamless over and over.