So one thing I've been thinking is that we all know that hardcore fans are not really all that useful anymore. They're likely the most needy and don't even pay more than anyone else and often have no idea what they're talking about, so a developer should ignore someone like me, for example. But then if not the hardcore, where do you get your feedback from? The casuals? Those are probably guys who will say something like "your game will be much better if everything cost 1/10 as much". While I don't hold the hardcore community in much self esteem, it's awfully hard for me to see any game successful based on the feedback from the majority.
Of course, do you even need feedback? It's not like Miyamoto went to the Internet and asked people if they'd like a Zelda or a Mario game. Why shouldn't individual vision/brilliance be all that's needed? Well, the latest Zelda game isn't going to be shipped with half of the features missing that you got to wait for a patch or a DLC. At least outside of console, it seems like feedback is needed because you usually end up shipping an unfinished product and you're interested in whatever feature that'll likely make more money on the DLC later. But why not just finish the game in the first place? Is game development either so expensive or so inefficient that you can't expect a game to be complete anymore? But I see the Chinese guys come up with interesting mods for games using fairly rudimentary tools that'd definitely be sold for DLC if they're on Steam. I heard games with support for modding like Skyrim generates plenty of quality content by the users. So if people doing this stuff for free and often with limited tools can come up with something, why does it always take forever for the company to do it? If people think your game is too hard or too easy, why not just do both by putting a really hard and really easy mode? Okay I know there are things that turn out to be significantly harder than expected, but if it's something I see 3 guys working on their spare time can do via a mod, then I do expect a professional gaming studio to at least have the capacity.
I'd bet that if you had significant developer tools, a team of modders can do something like Civilization: Beyond Earth from the Civ 5 base game for everything besides the stuff you need manpower for (professional voice over, music, and maybe some of the graphical elements if the modders do not have a guy with that type of skills). Now that doesn't mean BE isn't worth $50 because I have no problem for paying for fan made stuff that's actually good, but I just don't see this 'development takes a long time OMG'. In Civ 5 Gods & Kings one of the big change was to the combat system when things go from 10 HP to 100 HP to allow less of a one hit kill combat system. I've been doing that on the base game by changing the base unit HP parameter from 10 to 25. No it doesn't quite have the same effect since Civ 5 doesn't explain what any of the other parameters do, but the game honestly didn't play that different compared to my local games based on just fiddling with a bunch of barely labeled variable names. I know they don't want you to think the change in combat system was changing a number from 10 to 100, but it's really not that much more complicated than that.
Of course, do you even need feedback? It's not like Miyamoto went to the Internet and asked people if they'd like a Zelda or a Mario game. Why shouldn't individual vision/brilliance be all that's needed? Well, the latest Zelda game isn't going to be shipped with half of the features missing that you got to wait for a patch or a DLC. At least outside of console, it seems like feedback is needed because you usually end up shipping an unfinished product and you're interested in whatever feature that'll likely make more money on the DLC later. But why not just finish the game in the first place? Is game development either so expensive or so inefficient that you can't expect a game to be complete anymore? But I see the Chinese guys come up with interesting mods for games using fairly rudimentary tools that'd definitely be sold for DLC if they're on Steam. I heard games with support for modding like Skyrim generates plenty of quality content by the users. So if people doing this stuff for free and often with limited tools can come up with something, why does it always take forever for the company to do it? If people think your game is too hard or too easy, why not just do both by putting a really hard and really easy mode? Okay I know there are things that turn out to be significantly harder than expected, but if it's something I see 3 guys working on their spare time can do via a mod, then I do expect a professional gaming studio to at least have the capacity.
I'd bet that if you had significant developer tools, a team of modders can do something like Civilization: Beyond Earth from the Civ 5 base game for everything besides the stuff you need manpower for (professional voice over, music, and maybe some of the graphical elements if the modders do not have a guy with that type of skills). Now that doesn't mean BE isn't worth $50 because I have no problem for paying for fan made stuff that's actually good, but I just don't see this 'development takes a long time OMG'. In Civ 5 Gods & Kings one of the big change was to the combat system when things go from 10 HP to 100 HP to allow less of a one hit kill combat system. I've been doing that on the base game by changing the base unit HP parameter from 10 to 25. No it doesn't quite have the same effect since Civ 5 doesn't explain what any of the other parameters do, but the game honestly didn't play that different compared to my local games based on just fiddling with a bunch of barely labeled variable names. I know they don't want you to think the change in combat system was changing a number from 10 to 100, but it's really not that much more complicated than that.