I've noticed that in every game where success is likely tied to the number of players playing, you'll always see a game that appears to be on the decline and then someone's going to decide to make an informal but generally ironclad attempt to analyze the situation. Usually such methods will reveal a surprisingly loss of the playing population and invariably you'll have the company post that this is all lies and the numbers that they can't show you tells you otherwise. It doesn't matter if you have something very solid like say a WoW Census mod (passively does a /who filtered by level/class to compile list of name of every player) or if you got data from Steam's concurrent player chart on a game that's predominently on Steam. Even if you're in a game that is 10 years old and have no business to be growing you'll never hear anyone acknowledge that the numbers are at best stable. Now I know you don't want to sound like your game is in a position of weakness, but who do these guys think they're fooling? Would it really be bad to acknowledge that not every game is always going to just keep on grow but that you can still make a decent product after suffering some losses? There's a common theme of development budget seems to be out of control in gaming. Could it be because nobody is even willing to say 'hey guys we're not doing as well as last year maybe it's time to change things?' During the sub-prime bubble, one of the guy went to one of the company selling the tricky financial stuff and was shown how everything's going to be okay if housing increase by only 10%. When the guy asked what if housing does not increase or even decrease, and was told that the model doesn't account for 0% or negative growth to the industry. I wonder if gaming industry is like this too? Could the games fail so spectucularly because it's not PR but that the developers really believe they're always going to succeed and make millions even when there's no data can possibly back up this assumption?