I've been playing again since the game allegedly is better than what it was at the start of the expansion, which is sort of true, but it's still nowhere as interesting as Diablo 2 once was.
I think the problem with Diablo 3 is that Blizzard somehow think people want to play World of Diablo without realizing that anybody that wanted to play that game would already be playing World of Warcraft. Diablo, at its core, is not a very hard game. That's why people did 8 player Bloody Foothills and people still randomly died in a zone that you probably could've walked around with no gear and still live for pretty long prior to the 'act 5 monsters no longer actually show up in act 5' revamp. It takes a while to even get your resist above 0% in Hell and yet you can usually survive pretty well, which is why there are so many useless modifiers out there and yet you can still play the game even though chances of getting any rare with the right mods are slim, because you don't need everything rolling the highest resist modifier or damage modifiers to do stuff. Now I know Diablo 3 still sold a bazillion copies but it's hard for me to imagine the online longevity to be anything comparable to what it was back in Diablo 2. Back in Diablo 2's days we certainly didn't have people entertaining the thought that something like Path of Exile or Torchlight 2 could possibly be a threat to the Diablo franchise, and no I don't think they're a legitimate threat, but back then that wasn't even a question worth asking.
I think the problem with Diablo 3 is that Blizzard somehow think people want to play World of Diablo without realizing that anybody that wanted to play that game would already be playing World of Warcraft. Diablo, at its core, is not a very hard game. That's why people did 8 player Bloody Foothills and people still randomly died in a zone that you probably could've walked around with no gear and still live for pretty long prior to the 'act 5 monsters no longer actually show up in act 5' revamp. It takes a while to even get your resist above 0% in Hell and yet you can usually survive pretty well, which is why there are so many useless modifiers out there and yet you can still play the game even though chances of getting any rare with the right mods are slim, because you don't need everything rolling the highest resist modifier or damage modifiers to do stuff. Now I know Diablo 3 still sold a bazillion copies but it's hard for me to imagine the online longevity to be anything comparable to what it was back in Diablo 2. Back in Diablo 2's days we certainly didn't have people entertaining the thought that something like Path of Exile or Torchlight 2 could possibly be a threat to the Diablo franchise, and no I don't think they're a legitimate threat, but back then that wasn't even a question worth asking.