So unless you're living under a rock you should know this is out for iPhone. I'm not going to talk about the merit of the game itself, but I've noticed some marketing data site seems shockingly fake. I go to https://thinkgaming.com/app-sales-data/. It might not be App Annie but I think it's supposed to be reputable and it doesn't ask for money. Well, the site claims SMR has basically exactly $2 million revenue for the past 4 days before dipping to $1.6 million today. Now, how can this possibly be true? Super Mario Run is not a F2P game in the sense that you can buy additional stuff. I can buy that a game like Pokémon GO, given a large enough audience with a predictable spending pattern, you end up with very similar daily revenues. But SMR is a one time purchase. This means for the past 4 days, roughly exactly 200K copies were sold each day in the USA, because apparently people agreed ahead of time to buy exactly 200K copies, no more and no less, per day. I mean, it's not like if you're a huge Nintendo fan you bought SMR on day one, and then you say 'this game is great I think I'll buy another copy tomorrow too to support Nintendo to keep their numbers up'. I don't doubt that SMR was #1 for the last 4 days, but there's no way I can believe people bought nearly exactly 200K copy of the day for 4 days straight.
Of course, since I only hear Nintendo talking about 40 million downloads but not the actual sale I guess they're not actually sharing the numbers so sites can only guess, but this looks completely fake. It's basically a console game selling within 1% of its first day sales for 4 consecutive days, which doesn't match any human behavior I know of. Then again, maybe companies do guard their data closely so that people can only have random guesses? I remember when people tried to make charts for MMORPG subscription and unless it's something like WoW that's actually going up you might as well just make up some random numbers and it's as good a guess as whatever the industry expert says because nobody is actually willing to share the data if it looks bad. Of course even WoW started going down and I think anyone's best guess of WoW's current sub is between 1 and 1 billion.
Of course, since I only hear Nintendo talking about 40 million downloads but not the actual sale I guess they're not actually sharing the numbers so sites can only guess, but this looks completely fake. It's basically a console game selling within 1% of its first day sales for 4 consecutive days, which doesn't match any human behavior I know of. Then again, maybe companies do guard their data closely so that people can only have random guesses? I remember when people tried to make charts for MMORPG subscription and unless it's something like WoW that's actually going up you might as well just make up some random numbers and it's as good a guess as whatever the industry expert says because nobody is actually willing to share the data if it looks bad. Of course even WoW started going down and I think anyone's best guess of WoW's current sub is between 1 and 1 billion.