This is that first person space simulator that's actually coming out in the foreseeable future (slated for December, beta starts on the 29th) as compared to Star Citizen which honestly I'd be pleasantly surprised to be playing the beta in early 2016. This is the game that caught some flack for charging $150 if you wanted to play during the alpha, but the standard game is still just $50 if you want to wait. The beta that starts next week costs $75 (full game included at release).
In any case, a lot of the worries of Star Citizen is that even if it isn't pay to win microtransaction hell, they're still selling these ridiculously cool ships to the people who are willing to give them $200-$15000 (yes, there are ship bundles for people giving $15000) during this seemingly never ending pledge drive. Elite: Dangerous is doing basically the opposite of this. While $150 for alpha access was definitely a step in an uncomfortable direction (reason given: they didn't want the population to go out of control that early in development), Elite does not offer microtransactions in any way.
Even if you gave them $10000, you still start the same way everyone else does, in a clunky little sidewinder with a borrowed energy weapon and a small bounty on your head. Going the way of games of old, they plan on selling expansions for continued revenue.
Watching gameplay videos on youtube (not included, since they're 20-30 minutes) shows that a lot of the game is already available. Combat looks smooth. Trading is an established viable activity, as is piracy. With the population infusion coming next week, bounty hunting is probably going to be much more viable, as well. At the very least this is the most beautiful space game ever produced.
They make a mean trailer.
Nearly half of this trailer is docking/undocking and it's still engrossing.
More action oriented. The thing to notice in this video is that they were able to produce it nearly a year ago.
In any case, a lot of the worries of Star Citizen is that even if it isn't pay to win microtransaction hell, they're still selling these ridiculously cool ships to the people who are willing to give them $200-$15000 (yes, there are ship bundles for people giving $15000) during this seemingly never ending pledge drive. Elite: Dangerous is doing basically the opposite of this. While $150 for alpha access was definitely a step in an uncomfortable direction (reason given: they didn't want the population to go out of control that early in development), Elite does not offer microtransactions in any way.
Even if you gave them $10000, you still start the same way everyone else does, in a clunky little sidewinder with a borrowed energy weapon and a small bounty on your head. Going the way of games of old, they plan on selling expansions for continued revenue.
Watching gameplay videos on youtube (not included, since they're 20-30 minutes) shows that a lot of the game is already available. Combat looks smooth. Trading is an established viable activity, as is piracy. With the population infusion coming next week, bounty hunting is probably going to be much more viable, as well. At the very least this is the most beautiful space game ever produced.
They make a mean trailer.
Nearly half of this trailer is docking/undocking and it's still engrossing.
More action oriented. The thing to notice in this video is that they were able to produce it nearly a year ago.