Don wrote:A lot of time the designer seem to get into an arms race match, it's like you know whatever you design is likely to have some kind of cheap trick/exploit you overlooked so to be extra safe you take what you cannot physically beat yourself and double it (oh wait that's Diablo 3 Inferno mode), and when people complain the game is too hard you either lie about how you can beat the game or blame them for not finding whatever cheap exploit that'd allow them to overcome the challenge that may or may not have been discovered or even exist.
Honestly, I was thinking the same thing when I was watching the video. The Taurus Demon is a perfect example of that.
Oracle wrote:Don't certain shield provide more protection when blocking than others?
It depends on the type of damage. The Hollow shield seems to be a good all around mid-level shield. I've been upgrading the shield because, hey, what else am I going to do with these shards. It seems to add (slowly) to Stability, which helps a little bit. I still sometimes get that big hit which throws my shield back.
I did beat that demon with summoning help. A major part of the boss fights seems to be tanking and/or deflection, so that you can freely do your shit while somebody else plays bait. Or in this case, I don't get two dogs and the boss all hitting me at the same time. I think that's while my health went to 0 pretty quickly.
Oracle wrote:Some bosses, you want to equip light armor so you can run freaking fast. Some bosses you want to equip the heaviest shit you can wear. Some are much easier depending on the shield you use. There is a lot of strategy to some of the bosses. Don't get me wrong, pattern recognition is a major part of it, but armor, weapon and shield choices (and whether or not to use magic/pyro) can have big impacts on the outcome.
It's too bad that the strategy comes with a lot of grindy shit. Having to travel for 5 minutes just to experiment for 5-10 seconds is not fun. There are certain spots where the bonfires should be in better places or just have more of them. You can tell by the "Need humanity" and other comments that people just want to summon a phantom or two and not deal with the 2 hours of fucking around with some frustrating boss fight. Hell, it's enough of a challenge to just get to the boss fight.
Like Basilisks. Fell down a pit in the Depths with around 7000 souls (actually just looking for a bonfire to spend it on), and I get ganked by several Basilisks. They didn't even look like the traditional kind, so I wasn't even expecting to be cursed. So, lo and behold, I get the "here's your first curse" info message on my respawn, with barely any information. Yay, I have a permanent curse that
HALVES MY FUCKING HP. I mean, in THIS game, it halves your HP. And it tells me something about going to New Rondo Ruins to seek a healer? Fuck that SHIT! I haven't even explored there yet, and my character isn't in an exploring frame of mind right now.
Thank god I've been wiki surfing, else I wouldn't know that Oswald sells Purging Stones for 3000 souls. Thank god I've rung the first bell, else I wouldn't have been able to even get to him. Oh, and thank god I actually DIDN'T find that Depths bonfire, else I would have been cursed in the middle of fucking nowhere. It only took me a few death/repower cycles to C-A-R-E-F-U-L-L-Y farm enemies in the church until I got the 3000 souls for the Stone.
About an hour wasted because of a goddamn basilisk.
At least they have the foresight to provide a Homeward Path for most boss battles. Don't want to get those 30K souls or whatever, only to lose it to some low-level pink fucker, or worse, falling.