I can't believe Sony made this. I'd have expected this as a troll joke video from some enthusiastic fans, this is hysterical.
Microsoft made it too easy and tempting...Eric wrote:
I can't believe Sony made this. I'd have expected this as a troll joke video from some enthusiastic fans, this is hysterical.
I have an always on Internet connection. Do I think that it's bullshit to force people to be online to play games? Hells yes!Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
For me it's not so much the purchase of used games, but the ability to sell them. This console cycle, I've never had more than 5 games in my house at any given time (currently just have XCOM, Infinite and NHL13). I'm past the point of holding onto something that dwindles in value just because I can -- I sold Skyrim because after 300+ hours because there was a high probability that I'd never play it again. What's more valuable: $20 or nothing?Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
It was a historic moment for the industry I think, something we'll be talking about in the years to come. I don't buy used games, and I also love digital delivery, BUT at the same time I don't want to have to have my system check in with big brother to allow me to play something I've already bought and treat me like a criminal, or even not let me share my games with my friends. I actually do loan games to friends still(Though with a bunch of stipulations, bitches better not scratch my discs goddamnit ).Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
You really don't understand the market at all, do you?Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
I guess I dont understand OLD markets. Markets change. Brick and mortar places like Best Buy, Sears, JC Penny, Blobkbuster, and Barnes & Noble are all feeling that pain because they dont change and adapt. I love digital distribution and dont really care if physical media poops out. I cant even remember the last CD i bought, but thats probably because i havent been into consoles for a few generations now.Zeus wrote:You really don't understand the market at all, do you?Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
I don't rent games either -- I bought one USED game last gen (Culdcept Saga, which ended up being one of my favorite games). I CONSIDERED selling all my 360 games after my 2nd or 3rd RROD (I think this is a very important point/scenario). So it effects me, albeit to a small extent. But that doesn't really matter...Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
That's you, someone who represents less than 20% of the console market. It's not about what you want or what you're willing to do, that doesn't dictate the market. You have to look at what everyone who buys games wants as a whole to understand the market.Flip wrote:I guess I dont understand OLD markets. Markets change. Brick and mortar places like Best Buy, Sears, JC Penny, Blobkbuster, and Barnes & Noble are all feeling that pain because they dont change and adapt. I love digital distribution and dont really care if physical media poops out. I cant even remember the last CD i bought, but thats probably because i havent been into consoles for a few generations now.Zeus wrote:You really don't understand the market at all, do you?Flip wrote:So, with Sony and MS taking opposite sides on this topic it made me really really think, "How many used games have i bought, borrowed, and/or sold in the last few years?" and while i hate to admit it, the answer was zero. Is this REALLY that big of an issue to anyone besides the 1% weird people like Zeus who actually still go to game stores?
Are you really gonna start calling them $ony? Really? I can't wait until Nintendo starts charging for online.Zeus wrote:DS surpassed the PS2 last year
And let's not suck $ony's dick too hard. They're still requiring PS Plus for online play and building in online code requirements right into the OS rather than requiring a code to be included in the packaging. They've regressed in the value proposition to consumers too, just not nearly as much as Microshaft
Umm, I've been calling them that for over a year, every since they said "fuck you, we don't care" after the security breach. Like I told Blotus, I know you guys never actually read my posts. But you don't have to be so blunt about it :-)Eric wrote:Are you really gonna start calling them $ony? Really? I can't wait until Nintendo starts charging for online.Zeus wrote:DS surpassed the PS2 last year
And let's not suck $ony's dick too hard. They're still requiring PS Plus for online play and building in online code requirements right into the OS rather than requiring a code to be included in the packaging. They've regressed in the value proposition to consumers too, just not nearly as much as Microshaft
People get wrongly banned all the time. I remember I got banned from DDO simply because their system went on the fritz. If your little brother walks in and drops the F-bomb while you are playing online...oh well, who needed access to all your games anyway....right? Not something I'd sign up for, when given a choice. If I swear like a sailor or own kids hard and get called a cheater, I am failing to see why (in any rational universe) that should threaten my ability to play GTA5 or Persona in peace. But that's me.Eric wrote: This is probably an injustice of some sort, legally speaking, but I hate cheaters/hackers so I can't bring myself to care terribly much.
But, I do find it prettttty interesting, cheat in one game and lose all of your games, that can add up to hundreds/thousands of dollars over time. Granted this happens in MMOs where people who have had subscriptions for years get banned for cheating.
Kali/Don?
As strange as this sounds, I like the EA philosophy of get stuff for free, then pay for what you want and screw the full fees. I think this is the correct direction for many segments of the market. I really like this method of expanding Civilization 5, as an example. I can pick and choose which content I want to buy, rather than buying all sorts of stuff I don't care about in order to get the one thing I do care about; but if I want most to all of it, I can still get the total package at a combined discounted price. I see absolutely no problem with expanding the avenues by which players have to purchase games.Eric wrote:Are you really gonna start calling them $ony? Really? I can't wait until Nintendo starts charging for online.Zeus wrote:DS surpassed the PS2 last year
And let's not suck $ony's dick too hard. They're still requiring PS Plus for online play and building in online code requirements right into the OS rather than requiring a code to be included in the packaging. They've regressed in the value proposition to consumers too, just not nearly as much as Microshaft
It's clear you don't understand the issue and I will happily explain why you are "wrong".Julius Seeker wrote:I see absolutely no problem with expanding the avenues by which players have to purchase games.
No, I've never seen a company this brazen about fucking over their customers. At least not one that wasn't absolutely positive that they have a complete monopoly in the industry. Even with Windows, Microsoft has to be more careful than this, since Android is knocking on their door for desktops, and Linux is the primary OS for servers.Eric wrote:You know, I've gone from giggling about Microsoft's failure to being dumbfounded by it.
When Sony launched the PS3 @ $600, they had reason to be arrogant, they were coming off the Playstation 2, the best selling console of all time(If I'm not mistaken the DS is a couple million still behind), I understood why they thought they could do just about anything and it would be a success.
I hope that they get a pot of gold poured right on their head, too.SineSwiper wrote:It's like Microsoft is the Viserys Targaryen of the console war.
I would prefer it be molten steel so the next batch of assholes can use it to rebuild the company :-)Lox wrote:I hope that they get a pot of gold poured right on their head, too.SineSwiper wrote:It's like Microsoft is the Viserys Targaryen of the console war.
This is the thing for me. I don't often sell games or buy them used, but I do count on being able to trot my old systems out on a whim and play games on them. You can rule that out for any platform that has to talk to remote servers to operate, because at some point those servers are going to go away.Julius Seeker wrote:Online DRM, this might be a problem. It means that this isn't going to be like dragging out the almost 25 year old Genesis to play an old game, 25 years from now the service might be dead and the game unplayable.
Wow. They've spent the last 2 years working on developing their system, listening to their publishers' propaganda about how great what they were doing was and BAM! They get bitch-slapped MUCH harder by the public than they initially thought. I'm sure they were expecting a backlash but to revoke their policies one week after E3? That's getting absolutely wasted by the public response.bovine wrote:Microsoft changes their DRM policies.
http://news.xbox.com/2013/06/update
This makes me feel better about the system.
Wow. I was actually pretty sure they'd just stick to their guns and relax some of the policies (which were light on details anyway).bovine wrote:Microsoft changes their DRM policies.
http://news.xbox.com/2013/06/update
This makes me feel better about the system.
You haven't proven my statement wrong or even provided any real argument against it.kali o. wrote:It's clear you don't understand the issue and I will happily explain why you are "wrong".Julius Seeker wrote:I see absolutely no problem with expanding the avenues by which players have to purchase games.
In theory, that's an absolutely splendid idea - buying 10%, 25% or 100% of a game. But it never. NEVER. works that way in practice. The problem is companies see the piece by piece model incorrectly -- the cap on monetization isn't the whole game. They don't won't a cap. It's simple greed. What company doesn't want more money, with an endless revenue stream instead? So suddenly the whole game is redefined to include these schemes, directly effecting gameplay and quality (if you think developing with monetization in mind, rather than fun, isn't inevitable in these cases and doesn't fundamentally impact the game, you have never played these hybrid models).
So what you end up with is buying 10%, 25% or 90% of the "whole game", with boosts, cosmetics, cheats, unlocks and other temporary content for everybody to purchase. Development and expansion focus ends up on that final 10% no one can ever truly own.
Welcome to capitalism and the public market, greed is always the driving force.kali o. wrote:Until the greed is phased out of the industry on these models, they will continue to be awful. If Killer Instinct is getting backlash, it's because gamers have been burned time and time again by these models, with entire franchises ruined.
Julius Seeker wrote: You haven't proven my statement wrong or even provided any real argument against it.
My statement was against players who were zoning in on the freemium model and attacking Killer Instinct 3 for using it.
Your argument falls into three areas:
1. Against the full game + DLC model - This has been a standard model for years. It is both not unique to KI3, and would exist whether freemium options were included or not. It's also not what I was addressing.
2. A philosophical argument against supply and demand - Again, hardly a new thing in the world, you can read about it detail in Adam Smith's Wealth of Nations. Again, not a part of my statement.
3. That "the whole game is redefined to include these schemes, directly effecting gameplay and quality." - Which is easily dismissed by pointing out that the addition of a freemium system just simply doesn't effect gameplay design in any way for a fighter. The model fits in with exactly how KI, KI2, and all other tournament fighters have been designed since their beginnings as pay per play in the arcade. Simply put: A fighting game, as it is traditionally designed exists, can easily be broken up into components and sold at cheaper prices with no impact to the design of the full game in its traditional method of purchase.
Thanks for the pretentious nugget of nonsensical wisdom...Welcome to capitalism and the public market, greed is always the driving force.
It's called "calling you out on your fallacious and poorly thought out red herring arguments" as your follow up points to your statement "It's clear you don't understand the issue and I will happily explain why you are "wrong"."kali o. wrote:The fuck are you babbling about?
With a statement from you beginning with "Until the greed is phased out of the industry on these models," were you really expecting something else as a reply?kali o. wrote:Thanks for the pretentious nugget of nonsensical wisdom...Welcome to capitalism and the public market, greed is always the driving force.
I only quoted this because it clear you have no idea what an "argument" is or how to make a coherent point. I save time by simply removing all your pretentious babbling that just amounts to you talking in circles.Julius Seeker wrote:So yes I read your weak argument, and soundly refuted it.
kali o. wrote:I only quoted this because it clear you have no idea what an "argument" is or how to make a coherent point. I save time by simply removing all your pretentious babbling that just amounts to you talking in circles.
I'm personally gonna purposely wait as long as humanly possible to get an Xbox One just because of the way they tried to fuck the consumers hard then changed their mind after they got kicked in the nuts. Halo and Gears may eventually force me to get one, but I'll wait as long as I can in protestkali o. wrote:Wow. I was actually pretty sure they'd just stick to their guns and relax some of the policies (which were light on details anyway).bovine wrote:Microsoft changes their DRM policies.
http://news.xbox.com/2013/06/update
This makes me feel better about the system.
I'm not sure what I think...the fact that they were willing to shackle their consumers with restrictions (but no incentives) still strikes me as a huge disconnect and disrespect of their audience. I have no doubt that the system MS proposed is where we are headed, one day, but the consumer needs a benefit as well -- otherwise what's the point? I'm not "sure" I want to support the Xbox brand now, even with the reversal.
Does that make sense?
Fuck him. No, not the guy he's mocking. Fuck the guy who wrote that shit. If he likes getting fucked in the ass, that's his own business, but nobody else wants to listen to him rant about how good it is to get fucked in the ass.Eric wrote:Shitty image article joke...
This is exactly the way I see it.kali o. wrote: I'm not sure what I think...the fact that they were willing to shackle their consumers with restrictions (but no incentives) still strikes me as a huge disconnect and disrespect of their audience. I have no doubt that the system MS proposed is where we are headed, one day, but the consumer needs a benefit as well -- otherwise what's the point? I'm not "sure" I want to support the Xbox brand now, even with the reversal.
Does that make sense?