The Last Story - some big details emerge
PostPosted:Sat Nov 27, 2010 9:03 am
* Director/Producer - Hironobu Sakaguchi (This is the first game he has directed since forming Mistwalker; and he is holding no punches, has stated he is putting it all into this game, as though it were the last game he would ever develop)
* Composer - Nobou Uematsu (although some of the music sounds like it was ripped right out of Xenogears, and since Nintendo is publishing, it is not out of the question that Mitsuda has had contribution).
Gameplay Description: Battle System
Battles occur similarly to the FF12 system:
* No transitions to battle, they engage enemies as they appear on the screen
* The player has control of the main character, while the allies attack in auto-battle form
* Player's character will attack automatically unless given other orders by the player.
* Player controls movement of the main character, and can also evade and block
* While the main character is attacking, the player may select additional battle techniques and spells from a side menu
* One of the abilities is called "Gathering" which draws the enemies towards the main character, and in the process allow other characters to cast spells and such.
* Gathering also charges limit breaks while it is active
* Resurrection occurs when the Main Character touches a fallen allie
* Spells are a little more creative, for example, there's a method of spell casting which creates an area of influence, when it is heal, all characters who enter the area will be healed; when it is ice, an enemy who runs onto it will slip and fall.
* The gameplay and battle system was the first focus of development, Sakaguchi has only done this twice in Final Fantasy's History, the first time with FF1, and the second time with FF7.
* There is online co-operative play for up to 6 players. There is also a competitive play component.
http://www.joystiq.com/2010/11/18/the-l ... -revealed/
http://en.wikipedia.org/wiki/The_Last_Story
http://wii.ign.com/articles/112/1129624p1.html
http://wii.ign.com/articles/113/1133395p1.html
* Composer - Nobou Uematsu (although some of the music sounds like it was ripped right out of Xenogears, and since Nintendo is publishing, it is not out of the question that Mitsuda has had contribution).
Gameplay Description: Battle System
Battles occur similarly to the FF12 system:
* No transitions to battle, they engage enemies as they appear on the screen
* The player has control of the main character, while the allies attack in auto-battle form
* Player's character will attack automatically unless given other orders by the player.
* Player controls movement of the main character, and can also evade and block
* While the main character is attacking, the player may select additional battle techniques and spells from a side menu
* One of the abilities is called "Gathering" which draws the enemies towards the main character, and in the process allow other characters to cast spells and such.
* Gathering also charges limit breaks while it is active
* Resurrection occurs when the Main Character touches a fallen allie
* Spells are a little more creative, for example, there's a method of spell casting which creates an area of influence, when it is heal, all characters who enter the area will be healed; when it is ice, an enemy who runs onto it will slip and fall.
* The gameplay and battle system was the first focus of development, Sakaguchi has only done this twice in Final Fantasy's History, the first time with FF1, and the second time with FF7.
* There is online co-operative play for up to 6 players. There is also a competitive play component.
http://www.joystiq.com/2010/11/18/the-l ... -revealed/
http://en.wikipedia.org/wiki/The_Last_Story
http://wii.ign.com/articles/112/1129624p1.html
http://wii.ign.com/articles/113/1133395p1.html