Shrinweck wrote:It has both of those things now, but the only guild incentive other than having an easier time to find groups (and the social aspect) is a 5% experience bump.
By the time they added this, they had already lost like what? 50-75% of their subs? Too little too late.
Don wrote:The social aspect of WoW is grossly overrated. When you run an Alterac Valley it's likely all 40 guys on your BG are from 40 different servers. There's no social aspect there but it's still better than waiting for 2 days for AV to pop otherwise. If social aspect actually mattered, EQ1 would still be the top MMORPG. It's hard to get tighter bonds in a game you need a group to kill a same level mob as you. LFR, according to Blizzard, was widely successful and there's obviously no real social aspect there either.
I disagree with this. Before we had cross realm battlegrounds, PvP was very personal on a server by server basis, running into and fighting members of the opposite faction on the server was common, and this intensified rivalries early in the game's life, obviously server populations made this impossible to sustain with queues and population imbal, but for a while it was fun/great to know exactly who the good players were and picking a fight with them just because you knew who they were(or running with your tail between your legs
). I made more friends in WoW during Vanilla and BC then through WotLK->MoP on both sides of the faction fence because people knew who I was on both sides. Even cross realm battlegroup wasn't too bad because you had "that group from Stormreaver" that ran a really good WSG PuG that you wanted to beat, or players in AV you'd see regularly that would help you defend and actually focus on objectives(Across like 9-10 servers?), NOW you have true cross realm and it's like possible to get grouped with anyone across 120 servers and never see the same person again. LFR is "widely successful" because there's no reason not to use it, it's free epic loot if you have a 30 min-1 hour of freetime., hardcore raiders have to use it to get 4-piece bonuses and/or weapons, normal raiders need to use it to fill in gear gaps because they're bad @ heroic raiding, and of course casual bads use it because they can't do the other 2, and with LFR they have no incentive to do so. LFR is also terrible for those same reasons, heroic raiders don't want to waste time running a raid they're already throwing themselves at, same with normal raiders, and the mouth breathing terrible casuals have no idea how to figure out even the simplest of mechanics so without the former 2 they can and do easily spend ours trying to progress between each boss for a handout that they don't really deserve.
Don wrote:The downfall of WoW and sub-based game in general is because they're really not that much better than the whole mess of F2P out there that charges you nothing, if at all.
This I however agree with, I don't think WoW has a very friendly curve for new players, you have to grind 90 levels to get to the end game, then grind you way through dailies and reputation to get to the LFR hand-out and you're not really given any incentive to join a guild like I said before, because you can do everything solo in the game and never have to get attached to any social aspect.
Why bother trying to get into WoW's 1-90 grind where you can grind in other MMOs that have better visuals and better gameplay.