Finished the main story. This game overall is sort of like the second best MMORPG out there but not in a good way, as there's definitely a game that does anything FF14 does but is better in that respect in every aspect, and the sum of the parts isn't much either. That said, because MMORPG is sort of in a mess right now, maybe it's still worth it. It is occasionally brilliant in the dungeons but it's pretty hit and miss. The last 2 end game dungeons are a total joke. They require 8 guys, and the first one is faceroll easy which means you'll have a group that attempt to run past 50 mobs and then wipe because faceroll isn't THAT easy. The second instance is mostly faceroll but the second to last guy takes full advantage of lag. For example he pulls a ground AE on each person that you're supposed to avoid, but due to lag you wouldn't be able to avoid. Now that's not a big problem since the AE doesn't do that much damage, but this is FF14 lag we're talking about. What's likely to happen is while attempting to avoid the ground AE you somehow get hit by TWO AEs at the same time and then die, because remember your apparent position on the screen has no meaning. The game will always think you somehow ran directly at where the two circles overlap and then you die. In fact, the game punishes you for being good and rewards bad playing. If you just ignore the AE completely you'll only get hit by one of them unless another player is standing directly on top of you (and most players aren't that dumb). But if you attempt to move at all, the lag will make you get hit by both AEs.
The whole game alternates between brilliant and utter stupidity. For all the talk about Demon Wall's difficulty or whatever, the hardest part is if you get too close to him, you'll clip through the wall and then while you're wondering where did the boss go you'll probably get hit by one of the game over abilities (that are actually reasonably avoidable) because you're going to be confused wondering what happened to the boss when he suddenly disappears from your screen because you're actually inside him due to lousy clipping. That said, Garuda is a very cool battle that almost makes up for stupid moments like that. In short, there's no incentive to be good at this game because of lag and dubiously designed encounters, though you don't want to totally suck at the game either.
The story is pretty weak and certainly far worse than SWTOR. I think it's funny that appaerntly Square is too cheap to have all the story stuff voiced even though all the recent FFs are fully voiced. Yes I'm sure people will just complain about the voice actors never shut up and it's not like they're actually good, but it just feels cheap that the story NPCs only talk about 1 out of 5 quests. The guys you fight feel empty since you never actually have any conflict with them. Instead of having approximately 205 fetch quests that are part of the main story, it'd have been better if we actually have quests involve the Garlean guys that you're supposed to fight. Sure it'd probably be like you fight one of them and they'd leave for no reason or escape for the nth time, but it's still better than "I need the legendary hero to deliver this mail for me." quests.
The whole thing about having telegraph circles on the ground and then bosses suddenly stop using them is incredibly dumb. This isn't about making the game hard or not. The telegraph circles are a welcome addition because it's generally impossible to actually make any sense of how wide an enemy's ability is supposed to cover. Also, having telegraph circles with the same color as the background is dumb. This happens during Ifrit and Isgebind's white circles on a snowy background. Still, the addition of these things is probably an advancement for the genre, though FF14 does a great job at making you forget anything good it ever did when you suddenly have bosses that have avoidable attacks with no telegraph circles. In fact because you're trained to believe there are telegraph circles it just makes you think the ability is unavoidable when it's actually not.
The crafting game is actually decent though there's really nothing to do with it at the end because crafting 2 star is just too expensive. Similar to SWTOR's end game crafting, you need several million of currency to attempt this stuff and you're better off just advertising paying a guild the money for gear instead. It's nearly certain you can get it for much cheaper because gil is actually very hard to come by in this game.
The whole game alternates between brilliant and utter stupidity. For all the talk about Demon Wall's difficulty or whatever, the hardest part is if you get too close to him, you'll clip through the wall and then while you're wondering where did the boss go you'll probably get hit by one of the game over abilities (that are actually reasonably avoidable) because you're going to be confused wondering what happened to the boss when he suddenly disappears from your screen because you're actually inside him due to lousy clipping. That said, Garuda is a very cool battle that almost makes up for stupid moments like that. In short, there's no incentive to be good at this game because of lag and dubiously designed encounters, though you don't want to totally suck at the game either.
The story is pretty weak and certainly far worse than SWTOR. I think it's funny that appaerntly Square is too cheap to have all the story stuff voiced even though all the recent FFs are fully voiced. Yes I'm sure people will just complain about the voice actors never shut up and it's not like they're actually good, but it just feels cheap that the story NPCs only talk about 1 out of 5 quests. The guys you fight feel empty since you never actually have any conflict with them. Instead of having approximately 205 fetch quests that are part of the main story, it'd have been better if we actually have quests involve the Garlean guys that you're supposed to fight. Sure it'd probably be like you fight one of them and they'd leave for no reason or escape for the nth time, but it's still better than "I need the legendary hero to deliver this mail for me." quests.
The whole thing about having telegraph circles on the ground and then bosses suddenly stop using them is incredibly dumb. This isn't about making the game hard or not. The telegraph circles are a welcome addition because it's generally impossible to actually make any sense of how wide an enemy's ability is supposed to cover. Also, having telegraph circles with the same color as the background is dumb. This happens during Ifrit and Isgebind's white circles on a snowy background. Still, the addition of these things is probably an advancement for the genre, though FF14 does a great job at making you forget anything good it ever did when you suddenly have bosses that have avoidable attacks with no telegraph circles. In fact because you're trained to believe there are telegraph circles it just makes you think the ability is unavoidable when it's actually not.
The crafting game is actually decent though there's really nothing to do with it at the end because crafting 2 star is just too expensive. Similar to SWTOR's end game crafting, you need several million of currency to attempt this stuff and you're better off just advertising paying a guild the money for gear instead. It's nearly certain you can get it for much cheaper because gil is actually very hard to come by in this game.