What ruined Final Fantasy?
PostPosted:Tue Feb 18, 2014 11:37 am
Over the years the series has seen evolution. These advancements would often carry over to later games in the franchise, sometimes having a permanent stay.
Positives evolution that occurred:
FF1 - Amazing music, some of the best 8-bit audio ever. This would remain a staple of the series as long as Uematsu was on board.
FF1 - Steam-tech additions. The existence of industrial-style technology of a past civilization is one of the major staples of the series. Between FF4 and FF8, the games would increasingly move towards a contemporary level of Steam and Cyber technology.
FF2 - Characters gained uniqueness, this wasn't a standard until FF4, but getting away from generic characters was a massive improvement.
FF3 - Chocobos and Moogles
FF4 - ATB system replaces turn-based system.
FF4 - Villains with a good side, lasts to this day.
FF6 - Steam Punk elements and setting.
FF6 - Lowering the emphasis on grinding significantly, this peaked in FF8.
FF6 - Heavier customization of characters - which advanced from here to peak in FF8.
FF7 - pre-rendered graphics.
FF7 - Lots of side-content - FF7 was the first to really do this with the Chocobo breeding and arcade. FF8 had lots of side quests/stories, card game, and even side towns. FFX added Blitzball, FF12 the hunt quests.
FF8 - Realistic character proportions.
FFX - Voice acting.
FF12 - Auto-battle.
FF12 - introduction of seamless battle encounters.
When did things begin to go wrong?
FF7 - Load times - Just remake the damn game WITHOUT them! For a platform that isn't PC. While FF7 was the worst for this, the series has maintained them ever since.
FF9 - Fewer towns, had been increasing in size and number until FF8, and FF9 marks the first major reduction. While FF12 was more town heavy than FFX, the general direction has been to shrink their emphasis, FF13 had no towns at all!
FF9 - A greater emphasis on grinding than any FF game since the NES, at the time. This continued to grow with FF12 and FF13 having the player spend significantly longer portions of time in battles than FF6, FF7, or FF8.
FFX - Removing the world map in favour of open world made the entire world feel like one big linear dungeon. This was worst in FF13.
FFX - huge sprawling 3D environments really slowed the pacing of the games. FF12 and FF13 were even worse.
FFX - Increase length of battle time. This could be a symptom of 3D, but FFX and later FF games had significantly longer battles than previous FF games.
FFX - Losing Uematsu for music. The first thing that made FF great was now gone.
FF11 - MMO - some people might like this, but these MMO games are the reason why we have only had 3 real FF games in the last 12 years, instead of 5 or 6 real FF games - and maybe even an FF7 remake. This Square influenced style also ruined Dragon Quest X too.
FF13 - Huge reduction in side-content, reversing one the best additions of the PSX era.
As a game, FF13 may have been the height of some of the really bad trends of the FF series that really served to slow down the pace and reduce the amount of satisfying content, but all of those trends really began with FF9 and FFX, and hit heavier extremes in FF12 and FF13. FF13 is the first game where stuff continued to go wrong, and nothing really went right. Sure, graphically it saw a huge cosmetic improvement - but flashy graphics tend to only impress me for a limited amount of time before I get used to them - and then I always enjoy the charm of older graphics, including FF1's 8-bit sprites.
FF15 so far has improved graphics from FF13, but I don't even think it is enough to be impressive beyond the first few minutes. It is not that much better looking than FF13. Hopefully FF15 improves in some ways, but so far it just looks like more flash.
Positives evolution that occurred:
FF1 - Amazing music, some of the best 8-bit audio ever. This would remain a staple of the series as long as Uematsu was on board.
FF1 - Steam-tech additions. The existence of industrial-style technology of a past civilization is one of the major staples of the series. Between FF4 and FF8, the games would increasingly move towards a contemporary level of Steam and Cyber technology.
FF2 - Characters gained uniqueness, this wasn't a standard until FF4, but getting away from generic characters was a massive improvement.
FF3 - Chocobos and Moogles
FF4 - ATB system replaces turn-based system.
FF4 - Villains with a good side, lasts to this day.
FF6 - Steam Punk elements and setting.
FF6 - Lowering the emphasis on grinding significantly, this peaked in FF8.
FF6 - Heavier customization of characters - which advanced from here to peak in FF8.
FF7 - pre-rendered graphics.
FF7 - Lots of side-content - FF7 was the first to really do this with the Chocobo breeding and arcade. FF8 had lots of side quests/stories, card game, and even side towns. FFX added Blitzball, FF12 the hunt quests.
FF8 - Realistic character proportions.
FFX - Voice acting.
FF12 - Auto-battle.
FF12 - introduction of seamless battle encounters.
When did things begin to go wrong?
FF7 - Load times - Just remake the damn game WITHOUT them! For a platform that isn't PC. While FF7 was the worst for this, the series has maintained them ever since.
FF9 - Fewer towns, had been increasing in size and number until FF8, and FF9 marks the first major reduction. While FF12 was more town heavy than FFX, the general direction has been to shrink their emphasis, FF13 had no towns at all!
FF9 - A greater emphasis on grinding than any FF game since the NES, at the time. This continued to grow with FF12 and FF13 having the player spend significantly longer portions of time in battles than FF6, FF7, or FF8.
FFX - Removing the world map in favour of open world made the entire world feel like one big linear dungeon. This was worst in FF13.
FFX - huge sprawling 3D environments really slowed the pacing of the games. FF12 and FF13 were even worse.
FFX - Increase length of battle time. This could be a symptom of 3D, but FFX and later FF games had significantly longer battles than previous FF games.
FFX - Losing Uematsu for music. The first thing that made FF great was now gone.
FF11 - MMO - some people might like this, but these MMO games are the reason why we have only had 3 real FF games in the last 12 years, instead of 5 or 6 real FF games - and maybe even an FF7 remake. This Square influenced style also ruined Dragon Quest X too.
FF13 - Huge reduction in side-content, reversing one the best additions of the PSX era.
As a game, FF13 may have been the height of some of the really bad trends of the FF series that really served to slow down the pace and reduce the amount of satisfying content, but all of those trends really began with FF9 and FFX, and hit heavier extremes in FF12 and FF13. FF13 is the first game where stuff continued to go wrong, and nothing really went right. Sure, graphically it saw a huge cosmetic improvement - but flashy graphics tend to only impress me for a limited amount of time before I get used to them - and then I always enjoy the charm of older graphics, including FF1's 8-bit sprites.
FF15 so far has improved graphics from FF13, but I don't even think it is enough to be impressive beyond the first few minutes. It is not that much better looking than FF13. Hopefully FF15 improves in some ways, but so far it just looks like more flash.