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First Guilty Gear, now SF, waiting to confirm if Sony money-hatted this or not, but meh whatever I own everything anyway. ;p That or Japanese developers don't like making fighters for the One.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Fri Dec 05, 2014 4:21 pm
by Shrinweck
Not enough jiggle. 0/10
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sat Dec 06, 2014 6:22 pm
by Eric
Longer gameplay trailer.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sun Dec 07, 2014 10:43 pm
by Zeus
Heh, she kicks high :-)
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sun Dec 14, 2014 12:04 am
by Eric
And new trailer!
As well as Mike Ross & Combofiend playing 2 matches.
“Let me set this straight: Street Fighter V is a packaged game,” Ono told Famitsu (via Shoryuken). “Not [free-to-play].”
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Tue Feb 24, 2015 2:47 pm
by Eric
Charlier trailer, holy shit he looks awesome!
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Tue Feb 24, 2015 5:43 pm
by Oracle
Ok, the whole sonic-boom-then-teleport-behind-your-opponent is kinda cool :p
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Thu Feb 26, 2015 7:00 pm
by Replay
Real street fighters rarely jiggle. This might be the first time I really get back in the franchise since II.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Tue May 19, 2015 3:03 pm
by Eric
Bison trailer up, no teaser for next character this time.
Guess we're waiting until E3.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Thu Jun 11, 2015 9:29 pm
by Eric
New trailer this time going over the system mechanics of the game. This will be replacing focus attacks, ultra revenge meter, etc from Street Fighter IV.
V-Skill
V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.
V-Trigger
V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.
V-Reversals
V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.
EX Gauge
That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.
Ryu
V-Skill : Mind’s Eye
Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry” was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another.
V-Trigger: Denjin Renki
Ryu powers up and enters Denjin Renki mode. In this mode, his normal and EX Hadokens, as well as his Shinkuu Hadoken gain an electric charge, resulting in faster travel speed, higher damage, and higher stun. While in this mode, normal and EX Hadokens can also be charged, which result in even higher damage or a guard break if blocked. Additionally, his Shoryuken attack also deals additional damage when it connects against the opponent.
*Note – Denjin Renki mode only lasts a short amount of time and is tied to a timer.
Chun-Li
V-Skill: Rankyaku
Chun-Li kicks powerfully off the ground and flies toward her opponent at an angle lower than her normal jump. While in the air, Chun-Li can use air attacks and special moves as she descends upon the opponent.
V-Trigger: Renkiko
Chun-Li concentrates her ki into her hands and feet which results in attacks hitting more times than normal. Light attacks have no additional benefits, medium attacks hit one extra time, heavy attacks hit two extra times. This benefit is not extended to special attacks.
*Note – Renkiko only lasts a short amount of time and is tied to a timer.
Nash
V-Skill: Bullet Clear
Nash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage.
V-Trigger: Sonic Move
Nash travels at supersonic speed and ends in one of three different places near the opponent based on what the player inputs. Players can choose to end up behind the opponent on the ground, behind the opponent in the air, or in front of the opponent in the air, and can act immediately once Nash appears.
Bison
V-Skill: Psycho Reflect
M.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way. If the player continues to hold down the Psycho Reflect after absorbing either the projectile or attack, M.Bison will throw a Psycho Shot back at the opponent.
V-Trigger: Psycho Power
M.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track.
*Note – Psycho Power only lasts a short amount of time and is tied to a timer.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Thu Jun 11, 2015 9:35 pm
by Eric
Also a bunch of gameplay videos =D
The game is significantly faster paced then Street Fighter IV, as fast as Super SF II Turbo. 3 round matches can be done in under 3 minutes, in comparison to Street Fighter IV where 3 rounds could easily be in the 4 minute range.
Also this video has two Capcom reps actually playing the game, ignore the clueless commentary(2 buttons to throw seems too simple, wat? It's been like that since SFIII -_-)
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Mon Jun 15, 2015 10:34 pm
by Eric
SFV Beta in 5 short weeks.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Thu Aug 27, 2015 6:37 am
by Eric
Beta Grand Master, I really, really love this game so far.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Thu Aug 27, 2015 10:03 pm
by ManaMan
So when is SF V Super-Ultra-omega vs. Marvel coming out?
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Fri Aug 28, 2015 12:41 am
by Eric
Vs series is dead, Marvel is controlling their I in the gaming world now.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Fri Aug 28, 2015 5:49 pm
by Anarky
Which SF game would you say it is closest to?
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Fri Aug 28, 2015 8:56 pm
by Eric
None, there's no SF game or fighting game that plays like Marvel. Skull girls is close, but even it feels kinda stuff/heavy in comparison, I think they added super jumps to the game a patch ago, but it still feels restrained.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Fri Aug 28, 2015 9:21 pm
by Anarky
Eric wrote:None, there's no SF game or fighting game that plays like Marvel. Skull girls is close, but even it feels kinda stuff/heavy in comparison, I think they added super jumps to the game a patch ago, but it still feels restrained.
I meant what is SFV the most similar to. Not Marvel
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sat Aug 29, 2015 12:08 am
by Shrinweck
I love that my shit post is a part of this thread. And still goes ignored all these months later.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sat Aug 29, 2015 9:27 am
by Eric
Anarky wrote:
Eric wrote:None, there's no SF game or fighting game that plays like Marvel. Skull girls is close, but even it feels kinda stuff/heavy in comparison, I think they added super jumps to the game a patch ago, but it still feels restrained.
I meant what is SFV the most similar to. Not Marvel
It's like a cross between Alpha & Third Strike I'd say. This game is very brutal in terms of just knowing when to defend, when to not press buttons. In SFIV you could just mash buttons all day, tons of invincible moves to wake up and FADC to safety with. Here you have to commit, and you get punishes heavily if you mess up. The combo system is still close to SFIV minus FADC, but the buttons feel like Alpha. Technically it reminds me of Third Strike due to the V-Skills/V-Triggers making each char feel really unique and adding that skill cap since nobody has really mastered the V-Skills yet(Obviously we're in beta).
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sat Aug 29, 2015 9:28 am
by Eric
Shrinweck wrote:Not enough jiggle. 0/10
My bad Shrinweck, I got you.
Re: Street Fighter V announced exclusively on PS4/PC.
PostPosted:Sat Aug 29, 2015 9:19 pm
by Shrinweck
fucking lol
Re: Street Fighter V announced exclusively on PS4/PC.