So I was thinking about this recently. By hardcore I mean in terms of playing ability, not necessarily money spending. We'll assume that you're not a particularly marketable individual. That is, even if you're the best player at LoL or whatever in the world, if you're not a particularly good looking or witty guy there's probably not that going to be too many people paying to see you play the game. So why should you even matter? It's not like your legion of followers is going to abandon this game if you're not satisfied because we already assumed you're not particularly marketable. You don't particularly contribute an especially large amount of revenue to the game on a personal basis. Maybe you've some insight on the game, though playing ability doesn't necessarily have much to do with design ability (game developers are almost always inferior at their own game compared to any player at the top of that genre) let alone business acumen. For example I know Civilization V like the back of my hand but I sure can't tell you why a DLC for new Civ that costs about 2 hours to make can sell for $5-10 with a lot of buyers.
In fact, recently I started thinking if a game is totally P2W, it is likely a better game to play than a game that listened to guys similar to myself. That is, what I think would make a game good is likely going to make the game very niche. My ability to play certain genres certainly doesn't translate to business success so while the game might be enjoyable to me, it's not going to stay viable for very long due to a lack of players. Of course, they can easily listen to whom I thought was the wrong expert and then the game would not only die quickly but not even be fun (for me) to play at all. On the other hand, a totally P2W game would at least be very responsive to any suggestions that makes them money and if we assume the devs totally got the P2W part right, at least the game has plenty of money so the game will stay afloat, and maybe if the game was actually good it might even be worth it to spend money on it. While gaming companies aren't entirely altrustic, examples like WoW shows if you make enough money you'll eventually have the resources to get mostly everything correct. It seems more possible that a game starts out P2W and if it was actually successful at that can eventually get enough money to beef up anything else that is lacking, compared to a game that is not very P2W that turned out to be designed by the wrong guy (at least to me) and never have the resources to turn anything around. Maybe this is a reflection of the lack of a visionary in games. Nobody questioned whether Sid Meier knew what he's doing with Civilization or whether Miyamoto knows what he's doing in a Mario game. You can sort of just take it on faith that these guys won't come up with something ridiculously dumb in their flagship title. I know people always say games are getting more complicated and so on but just because the size and complexity of a game goes up doesn't mean Civilization is now a fundamentally different game compared to what it was before.
In fact, recently I started thinking if a game is totally P2W, it is likely a better game to play than a game that listened to guys similar to myself. That is, what I think would make a game good is likely going to make the game very niche. My ability to play certain genres certainly doesn't translate to business success so while the game might be enjoyable to me, it's not going to stay viable for very long due to a lack of players. Of course, they can easily listen to whom I thought was the wrong expert and then the game would not only die quickly but not even be fun (for me) to play at all. On the other hand, a totally P2W game would at least be very responsive to any suggestions that makes them money and if we assume the devs totally got the P2W part right, at least the game has plenty of money so the game will stay afloat, and maybe if the game was actually good it might even be worth it to spend money on it. While gaming companies aren't entirely altrustic, examples like WoW shows if you make enough money you'll eventually have the resources to get mostly everything correct. It seems more possible that a game starts out P2W and if it was actually successful at that can eventually get enough money to beef up anything else that is lacking, compared to a game that is not very P2W that turned out to be designed by the wrong guy (at least to me) and never have the resources to turn anything around. Maybe this is a reflection of the lack of a visionary in games. Nobody questioned whether Sid Meier knew what he's doing with Civilization or whether Miyamoto knows what he's doing in a Mario game. You can sort of just take it on faith that these guys won't come up with something ridiculously dumb in their flagship title. I know people always say games are getting more complicated and so on but just because the size and complexity of a game goes up doesn't mean Civilization is now a fundamentally different game compared to what it was before.