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Final Fantasy VII Remake Gamplay!

PostPosted:Sat Dec 05, 2015 5:53 pm
by Eric
God everytime I see something from this, "I can't believe this is real" keeps going through my head. Looks so goddamn good.



The faithfulness to the original game is actually really great.

Jessie, Biggs, and Wedge are updated but familiar.

Cloud still says "Not interested.".

Jessie still kicks a Shinra Grunt in the gut.

They still have to blow their way out of the rubble after the reactor is destroyed.

Cloud still jumps on a train after being surrounded by Shinra troops after separating from the group.

Barret and Cloud keep all their old limit breaks and might even get new ones.

Really liking what I see so far.

The Shinra HQ should be amazing.

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Sat Dec 05, 2015 6:14 pm
by Eric
1997
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2005
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2015
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Re: Final Fantasy VII Remake Gamplay!

PostPosted:Sun Dec 06, 2015 12:42 am
by Oracle
Yummy. Should be interesting to play this game with the new battle system.

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Sun Dec 06, 2015 10:02 pm
by Eric
Annnnnd Square just announced it's going to be episodic -_-

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Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

[...]

some stuff I didn't put in my first summary

-Character model is supervised by Visual Work's director.
-They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality.
-Advent Children model data is over 10 years old so they can't really use it.
-Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay.
-Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick.
-Cross-dressing is obviously in the game, but Nomura didn't design it yet.
-All the party member's design is renewed like Barret.
-At first they thought of going with AC design of Barret, but decided not to.
-ATB and Limit gauge is there but they are different from the original. ATB turning red is something important.
-Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts..

A rough translation of http://dengekionline.com/elem/000/001/173/1173362/

- About the details of splitting the game into episodes, please tell us more.

Kitase: From the beginning, we have considered it impossible to remake FF7 into one single game. Althought it's impossible to tell you the details about the splitting at the moment, please wait for our further announcement.

Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.

Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.

Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking.

- How will the battle system look like?
Kitase: Unlike the encounter battles in the original version, we were aiming for a seamless active battle like shown in the video.

Nomura: Regarding the speed of the combat, as well as the sensation of tempo, we have considered something alongside Dissidia FF that you can play without stress. The degree of action would feel like Dissidia FF > KH > FF7 Remake.

We are trying to make a new action combat system that definitely demand no action technique, and let you consider your strategy during the combat.

- What would the elements in the battle system from the original version become?
Nomura: Since the game is based on FF7, elements like ATB gauge and limitbreak will appear but with new useage. Please wait for our further announcements on how they would evolve.

- Are you going to adjust the story in order to maintain connection to other compilations of the game, as well as adapting to the modern age?
Nomura: We are planning some mechanism to dig deeper into each episodes. Players who have played the original version surely would know everything from the beginning to the end of the game, including some very important moments. And we are planning to give even such users surprises.

Kitase: We are not going to remake a game so you only play for nostalgia. We want to make the hearts of the original fans pump. We are adjusting the storyline with this idea in mind.

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Mon Dec 07, 2015 5:47 am
by Julius Seeker
Ugggh, the battle system of Kingdom Hearts blows. I hope it is something more along the lines of Xenoblade; which would be doable by hooking materia into the Arts system. Otherwise, stick with one of their great battle systems of the past... like FF7's.

On the bright side, this game is looking awesome! I wouldn't worry about the episodic release assuming they keep things consistent throughout. It'll be just like FF7's three disks, except sold separately; and it'll be worth it in the end. In the end, they will likely release the whole package as one, so you can buy it like one full game.

Artistically this game looks REALLY good. I was worried they were going to Advent Children this one up, but the game actually looks like what FF7 should look like at this level of detail.

I am super excited to be able to explore more of the FF7 world, especially Midgar, I have wanted to explore the surface of that pizza for a while.

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Sun Dec 13, 2015 9:58 pm
by Zeus
So, you happy about the episodic thing? For an established game like FF7, it screams of a way to maximize profits in this way:

- they don't release it in one shot on disc in the beginning so the hardcore crazies who think it's a good game to be impatient and buy it right away; you stretch it over the course of 4-8 months to really ensure that they get sucked in, especially when people who pay $5 for the demo (remember the Tobal 1 packed-in demo?) keep telling them about it
- then release on disc many months after the last "episode" is out to ensure the eventual retail price drop is delayed so long that only the patient ones - like me - who represent the minority of those interested in it will actually take advantage of a normal price for the game instead of the $30-40 digital download price most will pay, if not much more (I'd be shocked if it was only 6 episodes)
- if people don't buy the first part, you can always cancel the remakes of the rest of the game and save yourselves tons of development costs that way

There is great episodic gaming out there, TellTale has basically invented and set the bar for the market. But to take a traditional game and make it episodic? I don't know, man....

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Sun Dec 13, 2015 11:49 pm
by Don
Sounds like it'd just be like StarCraft 2 where they sold one game 3 times though if the game is good enough it's no worse than the usual brand new game that has half of what's supposed to be in it and everything else is on DLC or an expansion.

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Tue Dec 15, 2015 4:29 am
by Julius Seeker
I would prefer 3 full priced chunks than a lot of little episodes. I don't think FF7 would work well in small chunks. The reason why Square has to do it this way is because of the extraordinary cost of developing the game... Also, they probably have to cover all of that money they're wasting on FF15; and FF7 will almost certainly be much more popular.

Re: Final Fantasy VII Remake Gamplay!

PostPosted:Tue Dec 15, 2015 5:37 pm
by ManaMan
I wonder if they'll leave the (mispelled) Xenogears reference in there?

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