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Azure Strike Gunvolt 2

PostPosted:Sat Aug 27, 2016 6:38 am
by Don
The last hope for Megaman games in the modern gaming era tries way too hard to live up to the best Megaman games ever. Take the best parts of Megaman X4, X5, and Z3 but not as good and you have Gunvolt 2. Normally that wouldn't be a bad thing if the game sucks but it's just good enough so that you can see the effort is there but it never quite makes it there and there are some critical errors. For how much Gunvolt 2 wants to be Megaman X4, Shion inexplicably was NOT Copen's sister. Shion, for a Muse, turned out to be even less useful than Iris who at least stopped Zero and Colonel from fighting the first time, so it's hard to really care that she died back in Gunvolt 1.

Speaking of the Muse, this time around the game puts the main song that they're obviously very proud of as part of the story instead of requiring you to be a platform gaming god. The Muse battle is obviously a nod to Omega/Maverick Zero, but it's got literally none of the flash. For some reason Gunvolt 2 forgot to either copy from itself like Gunvolt 1 where you got perma-Anthem to fight the final battle which allowed them to make the final boss have incredibly strong moves without being cheap, or that Megaman Zero 3 you actually had Cyber Elf X, Zero, and the 3 Guardians fighting against Omega in the final battle. I don't like how Muse suddenly become not so unique in Gunvolt 2. When a Muse sings for you, that's supposed to be godmode in Gunvolt, and now apparently there are more than one Muse in the world of Gunvolt. Based on the story turns out I think the power level of the world of Gunvolt is something like Muse >>>>>> Gunvolt >>>>> everyone else, and again this is where everything would've made a lot more sense if Shion was Copen's sister so that there's a reason to believe she can't decide who to sing for.

Like Gunvolt 1, Gunvolt 2 seems to be unable to decide whether it's supposed to be a game where the gameplay actually tells the story or if it's supposed to be a speedrun ultra hardcore Megaman game. Honestly, I don't know why Gunvolt franchise pretends that it's supposed to be a hardcore Megaman game when you see playthroughs that involve commiting suicide to get the Muse's Anthem for godmode. That's not to say Gunvolt is an easy game, but you don't have godmode built into the game as a mechanism to demonstrate how powerful the Muses are and then take away the Muses later because you want to be a hardcore Megaman game.