Don wrote:The levels seem to be way too big if you don't just keep on moving in one direction the whole time.
So the thing about this game is that it's a Sonic game, but you can tell it was made by fans and kinda has the fan game jank to it, which means the difficulty and way it is designed strictly adheres to shit fans loved about the original games.
So if you want to finish the levels as quickly as possible you have to travel the highest part of the stage, the higher parts of the stages are quicker and shorter, but it's hard to STAY at the higher part of the stage unless you know where to make specific jumps and shorts cuts and shit. It's like this all the way through including the massive difficulty spike at the end.
It's kinda like when that Megaman/Rockman Unlimited fangame came out, I tried that shit for 5 minutes and realized these crazy people made the stages in a way where every jump had to be precise or you'd die just from missing the jump. Sonic Mania isn't nearly as bad as that, but you can tell that they probably wanted it to be but reigned it in a bit in QA to make the game more accessible/fun.