Playing Paradox's Victoria 2 with the Shattered World Mod
PostPosted:Sun Jun 06, 2021 11:41 pm
I'm not even going to try to explain this game in any great detail, and hope everyone reading just picks it up as I go along. As a high level description, it's a sandbox grand strategy in the same genre as Crusader Kings 2, except with a focus on "Pops" instead of characters. Like Crusader Kings, its "Victoria" branding is only talking about one small part of the actual world. It runs from 1836 to 1936 - so the Industrial era sim - it covers events such as: The American Civil War, the Colonization of Africa, the rise of socialism and fascism, communist revolutions, World War 1, the Meiji Restoration, etc...
SO HERE'S MY GAME IN MOTION!
The Shattered World mod breaks apart all the major Empires. Canada split up into: Canada (Ontario, Maritimes, Saskatchewan, and Alberta), Columbia (British Columbia), Metis Confederation (Winnipeg), Newfoundland, and Quebec. The US didn't split apart as much, and most of the small states (California, Manhattan, Northern Maine, Texas, and Utah) were conquered in the first 10 years. I declared war on Newfoundland as soon as I could, and quickly (well, not really, it was REALLY long war) defeated them, bringing Newfoundland into Canada. I also built early railways across Canada, built a glass factory in the Maritimes, and liquor factories (which use glass) in other parts of Canada. We are a booze empire! I've also poured tons of money into the military, because the US has been looking at us.
What I did was focus on the Maritimes, building up railways first in every county. But then I shifted to military, which chokes up most of my income output (as you'll see).
This is my world:
As you can see, Canada is split apart, Quebec is independent... for now... I have an infamy of about 14, it can't go above 25 or the whole world gets a CB against me for being a bastard. It depletes over time, and then I'll conquer them. The main reason for this is neither Quebec nor the US is allowing me to move over their lands, so I need to use military to make a straight path to the Atlantic, and then I will be declaring war on some place in Africa where I will carve out my Imperial Canadian Utopia (the opposite of what those bastard Belgians did), also, I want first dibs on rubber. There are a few nations that can be conquered in Africa, most is empty and won't be able to be colonized until 1870 techs start unlocking (like machine guns).
Now onto my pops. I've snapped a shot of Barrie, because it's a bit interesting. Think of the game as something like Sim Tower or Dwarf Fortress where you don't directly control anyone, you just do things that they then react to.
SIZE
Pretty straight forward, the number of people this pop has. People can transfer between other pops if they become to educated to be a farmer, they might become an artisan or a clerk, and even more, a bureaucrat. Rich people (intelligent and stupid alike) can become capitalists - capitalists can build things within your lands like railways and factories, and they make money off of them which they can then spend on other things - but I'm getting a bit off topic.
TYPE
So there are various types of pops, they're shown by pictures
Artisans - they're the ones at the top, the little cloth next to them means they're making cloth, this can be sold for use in clothing factories or used by other artisans who make clothes.
Farmers - the ones with the pitchforks, they do all the mining, fishing , lumberjacking, and are the cornerstone of the economy. When stuff gets produced, it is then sold to people who will use it somewhere in the world. Different counties produce different raw materials; in this game, not only nations use it, but individual people as well. It is a finite economy, it doesn't just disappear into the aether. In Barrie, the resource is grain, so all our farmers produce grain.
The Clergy - the effeminates with the cowboy hats are Clergy and help teach people to be literate and such,
Clerks - The baseball capped guys, they work in factories, but I guess they are more administrative types.
Officers - The ones with the ship captain hats. these are military leaders
Craftsmen - The guys with the hammers, they work in factories. Ontario (which Barrie is in) has a booze distillery being built, they will work in it when its construction is complete.
Soldiers - Note, my biggest pop, 5460 are all soldiers, that's because I am running Canada as a ridiculously militaristic nation. We have the US just next door! And we're actually fairly close in power to them, although still a far cry from the massive Prussian, French, and British armies over in Europe. 68.1% of the population of Barrie is in the military.
NATIONALITY
Where the pops come from. Note, our biggest ones are Anglo_Canadian. The total Anglo-Canadian population is 85.2% of Barrie - you can see that on the pie chart above.
RELIGION
Same as nationality, except with stuff that people believe is real, very abstract. Our Cree people are animist. The Ashkenazi follow the Jewish religion - as depicted with the star of David.
LOCATION, the FIRE, and the BRAIN
Just shows the location, pretty straight forward. The fire shows how rebellious they are, and the Conscientious means how much they care about being activists toward their causes.
IDEOLOGIES and ISSUES
Those are the pie charts beside everyone. Ideologies are like Conservatism, Socialism, Liberalism, Reactionary, Fascist, Communist, etc... Each ideology has stuff attached to it, but the labels mean different things than 2020s North America - what Americans call "Libertarians" is not really libertarianism but Anarcho-Liberalism, and Liberalism basically means they support Capitalism, Free Trade, Interventionalism (capitalist economy where the government props it up), Pluralism (like many religions), quality of citizenship, and anti-military; the Anarcho-Liberals are pro-military, and favor Laissez Faire capitalism instead of interventionalism. Communists are much like socialists, except they believe in seizing the means of production and overthrowing the government.
Issues tie into ideology, but they're the broken down components of ideology, and this pie determines which issues are the priority for that pop, the higher the percentage the higher the priority.
DAILY INCOME
This is the pounds-sterling symbol. As you can see, my people literally make pennies a day!
LIFE NEEDS, DAILY NEEDS, LUXURIES
That's the next three columns, it's what the pops are buying, if you hover over each you'll see a list of commodities that the pops demand. These are the commodities mined, farmed, and made in factories. Everyone except my Craftsmen are getting their life needs, that's because they don't have a factory to work in yet. Some are getting all their daily needs (booze), and some are getting their luxury needs partially fulfilled (red wine).
REBEL FACTIONS
No one is in a rebel faction (if they are, my military will shoot them!)
POPULATION CHANGE
The arrows, the arrow will point up if the population is growing, no growth happened today. Population changes via breeding and immigration.
LITERACY - How literate people are. As you can see, aside from the people from Denmark, and the Anglo-Canadians, my people cannot read a word!
So, that's about what I have after 10 years. This game moves slower than CK, a day means a lot more. The first three decades move fairly quickly, but once 1870 hits and the scramble for Africa happens, then it slows down a lot as stuff happens. Same with later eras with all the political upheaval, government toppling, and all the jazz around World War 1 and the period leading up to World War 2. But even in this early era, Canada climbed up from rank 75th or so up to 19th in 10 years (largely thanks to all the railways and military I built). In the next 10 years, Quebec will fall! (assuming they don't bring in allies). With my shattered worlds mod, the world might end up looking very differently than it should. Here's Europe in 1846
If you actually read all this, thanks and congratulations. Really I'm just procrastinating, and since the announcement of Victoria 3, I figured I'd drag out this old game, which is IMO one of the best games ever made. If you like Dwarf Fortress, this is a good one. Of course, like DF, there's a lot to learn and I don't think anyone knows quite everything about it, but there are at least a few thousand of experts (I like to imagine myself among them - as I have played hundreds of hours, easily my second most played game on Steam next to CK2). I am less of a fan of Hearts of Iron and Europa Universalis, as I prefer the more sandboxy type games like CK/Vic.
If you read this post and are confused about what Victoria 2 actually is, I'll post more with different focuses! And maybe, just maybe after 3 or 4 posts it'll become more clear
SO HERE'S MY GAME IN MOTION!
The Shattered World mod breaks apart all the major Empires. Canada split up into: Canada (Ontario, Maritimes, Saskatchewan, and Alberta), Columbia (British Columbia), Metis Confederation (Winnipeg), Newfoundland, and Quebec. The US didn't split apart as much, and most of the small states (California, Manhattan, Northern Maine, Texas, and Utah) were conquered in the first 10 years. I declared war on Newfoundland as soon as I could, and quickly (well, not really, it was REALLY long war) defeated them, bringing Newfoundland into Canada. I also built early railways across Canada, built a glass factory in the Maritimes, and liquor factories (which use glass) in other parts of Canada. We are a booze empire! I've also poured tons of money into the military, because the US has been looking at us.
What I did was focus on the Maritimes, building up railways first in every county. But then I shifted to military, which chokes up most of my income output (as you'll see).
This is my world:
As you can see, Canada is split apart, Quebec is independent... for now... I have an infamy of about 14, it can't go above 25 or the whole world gets a CB against me for being a bastard. It depletes over time, and then I'll conquer them. The main reason for this is neither Quebec nor the US is allowing me to move over their lands, so I need to use military to make a straight path to the Atlantic, and then I will be declaring war on some place in Africa where I will carve out my Imperial Canadian Utopia (the opposite of what those bastard Belgians did), also, I want first dibs on rubber. There are a few nations that can be conquered in Africa, most is empty and won't be able to be colonized until 1870 techs start unlocking (like machine guns).
Now onto my pops. I've snapped a shot of Barrie, because it's a bit interesting. Think of the game as something like Sim Tower or Dwarf Fortress where you don't directly control anyone, you just do things that they then react to.
SIZE
Pretty straight forward, the number of people this pop has. People can transfer between other pops if they become to educated to be a farmer, they might become an artisan or a clerk, and even more, a bureaucrat. Rich people (intelligent and stupid alike) can become capitalists - capitalists can build things within your lands like railways and factories, and they make money off of them which they can then spend on other things - but I'm getting a bit off topic.
TYPE
So there are various types of pops, they're shown by pictures
Artisans - they're the ones at the top, the little cloth next to them means they're making cloth, this can be sold for use in clothing factories or used by other artisans who make clothes.
Farmers - the ones with the pitchforks, they do all the mining, fishing , lumberjacking, and are the cornerstone of the economy. When stuff gets produced, it is then sold to people who will use it somewhere in the world. Different counties produce different raw materials; in this game, not only nations use it, but individual people as well. It is a finite economy, it doesn't just disappear into the aether. In Barrie, the resource is grain, so all our farmers produce grain.
The Clergy - the effeminates with the cowboy hats are Clergy and help teach people to be literate and such,
Clerks - The baseball capped guys, they work in factories, but I guess they are more administrative types.
Officers - The ones with the ship captain hats. these are military leaders
Craftsmen - The guys with the hammers, they work in factories. Ontario (which Barrie is in) has a booze distillery being built, they will work in it when its construction is complete.
Soldiers - Note, my biggest pop, 5460 are all soldiers, that's because I am running Canada as a ridiculously militaristic nation. We have the US just next door! And we're actually fairly close in power to them, although still a far cry from the massive Prussian, French, and British armies over in Europe. 68.1% of the population of Barrie is in the military.
NATIONALITY
Where the pops come from. Note, our biggest ones are Anglo_Canadian. The total Anglo-Canadian population is 85.2% of Barrie - you can see that on the pie chart above.
RELIGION
Same as nationality, except with stuff that people believe is real, very abstract. Our Cree people are animist. The Ashkenazi follow the Jewish religion - as depicted with the star of David.
LOCATION, the FIRE, and the BRAIN
Just shows the location, pretty straight forward. The fire shows how rebellious they are, and the Conscientious means how much they care about being activists toward their causes.
IDEOLOGIES and ISSUES
Those are the pie charts beside everyone. Ideologies are like Conservatism, Socialism, Liberalism, Reactionary, Fascist, Communist, etc... Each ideology has stuff attached to it, but the labels mean different things than 2020s North America - what Americans call "Libertarians" is not really libertarianism but Anarcho-Liberalism, and Liberalism basically means they support Capitalism, Free Trade, Interventionalism (capitalist economy where the government props it up), Pluralism (like many religions), quality of citizenship, and anti-military; the Anarcho-Liberals are pro-military, and favor Laissez Faire capitalism instead of interventionalism. Communists are much like socialists, except they believe in seizing the means of production and overthrowing the government.
Issues tie into ideology, but they're the broken down components of ideology, and this pie determines which issues are the priority for that pop, the higher the percentage the higher the priority.
DAILY INCOME
This is the pounds-sterling symbol. As you can see, my people literally make pennies a day!
LIFE NEEDS, DAILY NEEDS, LUXURIES
That's the next three columns, it's what the pops are buying, if you hover over each you'll see a list of commodities that the pops demand. These are the commodities mined, farmed, and made in factories. Everyone except my Craftsmen are getting their life needs, that's because they don't have a factory to work in yet. Some are getting all their daily needs (booze), and some are getting their luxury needs partially fulfilled (red wine).
REBEL FACTIONS
No one is in a rebel faction (if they are, my military will shoot them!)
POPULATION CHANGE
The arrows, the arrow will point up if the population is growing, no growth happened today. Population changes via breeding and immigration.
LITERACY - How literate people are. As you can see, aside from the people from Denmark, and the Anglo-Canadians, my people cannot read a word!
So, that's about what I have after 10 years. This game moves slower than CK, a day means a lot more. The first three decades move fairly quickly, but once 1870 hits and the scramble for Africa happens, then it slows down a lot as stuff happens. Same with later eras with all the political upheaval, government toppling, and all the jazz around World War 1 and the period leading up to World War 2. But even in this early era, Canada climbed up from rank 75th or so up to 19th in 10 years (largely thanks to all the railways and military I built). In the next 10 years, Quebec will fall! (assuming they don't bring in allies). With my shattered worlds mod, the world might end up looking very differently than it should. Here's Europe in 1846
If you actually read all this, thanks and congratulations. Really I'm just procrastinating, and since the announcement of Victoria 3, I figured I'd drag out this old game, which is IMO one of the best games ever made. If you like Dwarf Fortress, this is a good one. Of course, like DF, there's a lot to learn and I don't think anyone knows quite everything about it, but there are at least a few thousand of experts (I like to imagine myself among them - as I have played hundreds of hours, easily my second most played game on Steam next to CK2). I am less of a fan of Hearts of Iron and Europa Universalis, as I prefer the more sandboxy type games like CK/Vic.
If you read this post and are confused about what Victoria 2 actually is, I'll post more with different focuses! And maybe, just maybe after 3 or 4 posts it'll become more clear