Some numbers I dig up at sega.co.jp
PostPosted:Wed Feb 07, 2001 1:20 pm
<div style='font: 12pt Modern; text-align: left; '>From old logs:
The company posted a loss of 350 or so million (dollar, not yen) for the fiscal year 1998
There was a loss of about 270 million for the fiscal year of 1999.
The semiannual report for the 1st half of fiscal year 2000 shows a loss of about 180 million.
Keep in mind the 1st half fiscal year 2000 ended at September 30, 1999.
The latest information I can find, dated May 26, I assume this means May 26, 2000, from sega.co.jp, shows a current loss of about $400 million, though they project an eventual profit for the Fiscal Year 2001, which I'm pretty sure they did not meet.
Sega reports something like 5 million-ish DCs sold worldwide and 30 million-ish sales software sales (for all games on DC, not just Sega).
At any rate, if you look at this situation mathematically, this is the 3rd or so year they've been posting losses. Doing some quick math, let's put their current losses at 1 billion. Yes, some of losses come from the amusement park/arcade operations but those two combined still has less sales than the consumer department. Most of the loss/profit comes from the consumer department. It's hard to imagine the first two categories can have any huge fluctuation in profit/loss, and they do not.
If you take a game to be $50 and assume that's pure profit, that means Sega will have to sell 20 million copies of software to just make up for the losses they've accrued over the years. That's a lot of games!
Of course we're not even factoring the costs to make games, or that the price tag on a game isn't pure profit, and a lot of other overhead. So it'd actually take quite a bit more games to even recover the losses.
Yes a lot of losses come from the Dreamcast hardware, but just because they stopped making DCs doesn't mean the cost incurred from DC hardware is going to just disappear now. I'm sure whoever took the losses for the past 3 years would like to see his money back.
And not to mention now Sega is moving to 3rd party, they're losing the advantage of being first party. I checked the $ from game royalty and it is relatively insignificant. The figure was around $30 million for fiscal year 1998. Sega reports a net sales of about 2.5X that of 1998 for the fiscal year 2000, so assume the royalty is about 3 times that, that's $100 million, still not enough to recover the costs. So that's clearly not how consoles are making money. We know everyone loses money on the system. So if neither of those two are profitable, why are consoles developed in the first place? The only explanation is that 1st party has a huge advantage in software sales, otherwise no one will be crazy enough to develop a new system that is guaranteed to lose money on hardware. And now they're no longer 3rd party.
To put it simply, the situation doesn't look good for Sega.</div>
The company posted a loss of 350 or so million (dollar, not yen) for the fiscal year 1998
There was a loss of about 270 million for the fiscal year of 1999.
The semiannual report for the 1st half of fiscal year 2000 shows a loss of about 180 million.
Keep in mind the 1st half fiscal year 2000 ended at September 30, 1999.
The latest information I can find, dated May 26, I assume this means May 26, 2000, from sega.co.jp, shows a current loss of about $400 million, though they project an eventual profit for the Fiscal Year 2001, which I'm pretty sure they did not meet.
Sega reports something like 5 million-ish DCs sold worldwide and 30 million-ish sales software sales (for all games on DC, not just Sega).
At any rate, if you look at this situation mathematically, this is the 3rd or so year they've been posting losses. Doing some quick math, let's put their current losses at 1 billion. Yes, some of losses come from the amusement park/arcade operations but those two combined still has less sales than the consumer department. Most of the loss/profit comes from the consumer department. It's hard to imagine the first two categories can have any huge fluctuation in profit/loss, and they do not.
If you take a game to be $50 and assume that's pure profit, that means Sega will have to sell 20 million copies of software to just make up for the losses they've accrued over the years. That's a lot of games!
Of course we're not even factoring the costs to make games, or that the price tag on a game isn't pure profit, and a lot of other overhead. So it'd actually take quite a bit more games to even recover the losses.
Yes a lot of losses come from the Dreamcast hardware, but just because they stopped making DCs doesn't mean the cost incurred from DC hardware is going to just disappear now. I'm sure whoever took the losses for the past 3 years would like to see his money back.
And not to mention now Sega is moving to 3rd party, they're losing the advantage of being first party. I checked the $ from game royalty and it is relatively insignificant. The figure was around $30 million for fiscal year 1998. Sega reports a net sales of about 2.5X that of 1998 for the fiscal year 2000, so assume the royalty is about 3 times that, that's $100 million, still not enough to recover the costs. So that's clearly not how consoles are making money. We know everyone loses money on the system. So if neither of those two are profitable, why are consoles developed in the first place? The only explanation is that 1st party has a huge advantage in software sales, otherwise no one will be crazy enough to develop a new system that is guaranteed to lose money on hardware. And now they're no longer 3rd party.
To put it simply, the situation doesn't look good for Sega.</div>