We've all been gamers for at least two decades; and I am sure that all of us have come across a game from our favourite developers, or one whose philosophy you agree strongly with... But just couldn't sit down and enjoy it. This isn't even going to be a 'top 10 most disappointing' list - because there were games that I was incredibly hyped for like Madworld that without me having that feeling of "You're supposed to like this!' - I thought Madworld was crap right off the bat, I didn't have that feeling of wanting to enjoy it; because after 3-5 minutes of it, I knew I never would.
I'm going to list my top 5:
1. Super Mario 64 - When this game first came out, it was a giant step ahead of everything I had ever seen before in videogaming. I still remember running around the castle, then cruising around the first level, and then being amazed by 3D water during the second level... Level 3, the luster was already beginning to smudge, and it was just downhill from there. Once I was about 5 or 6 levels in, I was already missing elements that made games like Super Mario Bros 3 and Super Mario World classics. It wasn't until Rare's Banjo Kazooie that I was really ready to admit that I disliked Mario 64 - I loved Banjo Kazooie. Mario Galaxy was a game I thoroughly enjoyed from start to finish, and this is how I wanted to feel about Mario 64. A lot of people are going to miss Super Mario 3D World because it was on the Wii U, but it is a game that fuses a lot of the best elements of the 2D games, in with some of what was learned in the 3D franchise together and is a really fantastic game.
2. Metroid Prime - This game I was very hyped about, I spent probably hours on forums like Neogaf, and even here, defending Nintendo's decision to make it an FPS. Afterall, they worked with Rare who did Goldeneye 007, and the team making Prime did Turok 1 and 2. The game itself ended up being critically praised and very very shiny for its time... I really liked the scanning and uncovering the history behind the fallen civilization on the planet... I just didn't find the overall experience very fun, the first person view combined with platforming elements didn't work well, and it felt like a lot of what made the first 3 Metroid games classics was lost. I couldn't help having a "been there, done that" feeling, it reminded me a lot of Turok 2: Seeds of Evil, although Seeds of Evil had WAY more fun enemies and weapons. After about 45 minutes I felt like I was forcing myself to play through every minute. Going onto forums and seeing everyone talking about how awesome this game was just made things worse. I eventually came to accept that I just hated Metroid Prime and its sequels; I had more fun playing the spinoff, Metroid Prime: Hunters on DS, than I did any of the core Metroid Prime games.
3. Phantasy Star 4 - I loved this series in the past, and recognized that this one was a step up... It is fairly easy to see why I couldn't get into this one. I got really spoiled by SNES RPGs. Going back to the old Phantasy Star games on the Wii Virtual console really opened my eyes into how poor the design was in some of these very classic RPGs; and it is not because they're old either - I can still play Dragon Quest 3, Dragon Quest 4, and Final Fantasy 1 and enjoy them just fine; just not Phantasy Star games.
4. Legend of Zelda: Twilight Princess - Here was the Zelda I was waiting for; something that was in the style of Ocarina of Time! As soon as this was shown, I immediately threw Wind Waker under the bus "Haha! Here is the game that we've been waiting for since Majora's Mask and Ocarina of Time!" Although it was really wrong of me in the long run. I didn't find Twilight Princess anywhere near as fun as Wind Waker... I wanted to, I even played the game all the way up to the Sky Temple, which is the second last dungeon in the game, but I felt like I was playing a Zelda game made by Ubisoft or Blizzard/Activision. This game was NOT the Ocarina of Time or Majora's Mask spirited game I was expecting: it was drab and just didn't capture the soul of Zelda.
5. Final Fantasy 9 - this game had everything I wanted in a Final Fantasy game: pretty graphics, a homage to FF1, Moogles among other FF fan-service stuff. This was the game that would bring FF back to its glory after two installments I claimed to be dissapointed with; FF7 and FF8. I finished this game, but was left feeling somewhat dissatisfied with the experience. Especially after playing through Skies of Arcadia immediately after... The game that made me realize "Hey, maybe Final Fantasy isn't the best franchise for RPGs anymore?" During this time I was in University and terribly sick with Mono for months, I decided to sit down and replay the Final Fantasy series... Surprisingly enough, I ended up LOVING FF8 on my second playthrough, and then didn't even get through FF9; to this day I always stop playing around the time you bump into Eiko and the Lifa tree whenever I attempt to replay FF9. I appreciate the philosophy applied, and I like the homage to FF1; I just really disliked this game.
I'm going to list my top 5:
1. Super Mario 64 - When this game first came out, it was a giant step ahead of everything I had ever seen before in videogaming. I still remember running around the castle, then cruising around the first level, and then being amazed by 3D water during the second level... Level 3, the luster was already beginning to smudge, and it was just downhill from there. Once I was about 5 or 6 levels in, I was already missing elements that made games like Super Mario Bros 3 and Super Mario World classics. It wasn't until Rare's Banjo Kazooie that I was really ready to admit that I disliked Mario 64 - I loved Banjo Kazooie. Mario Galaxy was a game I thoroughly enjoyed from start to finish, and this is how I wanted to feel about Mario 64. A lot of people are going to miss Super Mario 3D World because it was on the Wii U, but it is a game that fuses a lot of the best elements of the 2D games, in with some of what was learned in the 3D franchise together and is a really fantastic game.
2. Metroid Prime - This game I was very hyped about, I spent probably hours on forums like Neogaf, and even here, defending Nintendo's decision to make it an FPS. Afterall, they worked with Rare who did Goldeneye 007, and the team making Prime did Turok 1 and 2. The game itself ended up being critically praised and very very shiny for its time... I really liked the scanning and uncovering the history behind the fallen civilization on the planet... I just didn't find the overall experience very fun, the first person view combined with platforming elements didn't work well, and it felt like a lot of what made the first 3 Metroid games classics was lost. I couldn't help having a "been there, done that" feeling, it reminded me a lot of Turok 2: Seeds of Evil, although Seeds of Evil had WAY more fun enemies and weapons. After about 45 minutes I felt like I was forcing myself to play through every minute. Going onto forums and seeing everyone talking about how awesome this game was just made things worse. I eventually came to accept that I just hated Metroid Prime and its sequels; I had more fun playing the spinoff, Metroid Prime: Hunters on DS, than I did any of the core Metroid Prime games.
3. Phantasy Star 4 - I loved this series in the past, and recognized that this one was a step up... It is fairly easy to see why I couldn't get into this one. I got really spoiled by SNES RPGs. Going back to the old Phantasy Star games on the Wii Virtual console really opened my eyes into how poor the design was in some of these very classic RPGs; and it is not because they're old either - I can still play Dragon Quest 3, Dragon Quest 4, and Final Fantasy 1 and enjoy them just fine; just not Phantasy Star games.
4. Legend of Zelda: Twilight Princess - Here was the Zelda I was waiting for; something that was in the style of Ocarina of Time! As soon as this was shown, I immediately threw Wind Waker under the bus "Haha! Here is the game that we've been waiting for since Majora's Mask and Ocarina of Time!" Although it was really wrong of me in the long run. I didn't find Twilight Princess anywhere near as fun as Wind Waker... I wanted to, I even played the game all the way up to the Sky Temple, which is the second last dungeon in the game, but I felt like I was playing a Zelda game made by Ubisoft or Blizzard/Activision. This game was NOT the Ocarina of Time or Majora's Mask spirited game I was expecting: it was drab and just didn't capture the soul of Zelda.
5. Final Fantasy 9 - this game had everything I wanted in a Final Fantasy game: pretty graphics, a homage to FF1, Moogles among other FF fan-service stuff. This was the game that would bring FF back to its glory after two installments I claimed to be dissapointed with; FF7 and FF8. I finished this game, but was left feeling somewhat dissatisfied with the experience. Especially after playing through Skies of Arcadia immediately after... The game that made me realize "Hey, maybe Final Fantasy isn't the best franchise for RPGs anymore?" During this time I was in University and terribly sick with Mono for months, I decided to sit down and replay the Final Fantasy series... Surprisingly enough, I ended up LOVING FF8 on my second playthrough, and then didn't even get through FF9; to this day I always stop playing around the time you bump into Eiko and the Lifa tree whenever I attempt to replay FF9. I appreciate the philosophy applied, and I like the homage to FF1; I just really disliked this game.
-Insert Inspiring Quote-