So I've been watching the PvP stuff, and I realize in this game, if it was say Starcraft 2, that people in the top division would all have a rating of around 500, while the guys in the tier immediately below that tends to have a rating of 1000+. This is because the top tier you get matched up against each other, and everyone basically wins equally so nobody ever gets out of 500. But if you tank your way out of the top tier (by say starting a game in another tournament and purposely surrender repeatedly, for example), you get sent to the minor leagues where your opponents are actually weak enough for you to plow through them without fear of retaliation. SHIELD has been winning the #1 PvP by a large margin, but even with the huge P2W I know their guys got shredded each time they showed up in the 'league of doom' that I am in, where there are about 10 guys all with maxed out roster and high playing time ready to pounce anyone who dares to attempt to break away from 500 rating.
It's actually pretty funny because in my tier where everyone is maxed out, we actually see relatively little activity because nobody's dumb enough to try to jump out ahead only be to immediately brought back to 500. Once a while you see a guy who tanked his way somehow show up and then get destroyed. I had a guy who attacked me with a 1000 rating. By the time he was done his rating is down to 600, and I think he was using some kind of hack too (he was winning 2 games for every game I was winning and his team is has considerably less offense than mine). It hardly matters when you lose 40 points each time you lose and only gain 8 for winning.
Anyway my alliance (The Scavengers) is making a push for #1 in the PvE event, which I feel is where the true competition is. Or, at the very least, this is where you can't just tank or buy your way to #1 like PvP. I suspect DjangoUnbuffed will win this, and they literally came out of nowhere too. I know Django and Scavenger all have at least one guy who lost 5K+ points for being screwed by PvE scaling (me on Scavengers, Bughunt on Django) since we're in the same overall bracket and we're both playing competitively instead of abusing the system so we have 230X3 enemies since round 2, compared to the exploiters that are still fighting level 150 enemies with a 141X3 roster. There are a lot of people exploiting the PvE scaling too, but unlike PvP, the grinders can eventually beat even the exploiters. The exploiters cannot grind because grinding neutralizes the exploit (scaling is most directly correlated to the number of games you win), and for whatever reason, the exploiters aren't able to grind 230X3, otherwise they'd have no reason to exploit in the first place.