bovine wrote:As Seek mentions - the DSi had access to the DSi ware shop that had smaller games that you couldn't play on the regular DS or DS lite. That, and the gameboy/gameboy pocket and gameboy color example are cases that Nintendo has, indeed, done this before on some of its handhelds.
It seems like they are not learning from their Wii -> Wii U mistake here. At least there was an incremental name change there, but releasing an update to your system that has exclusive content not only seems foolish, but it seems like it could be confusing to customers on a level that will probably lead to litigation. Nintendo's just pulling old moves here, but I cannot believe that they are not releasing this updated 3DS without changing the name. It looks like Nintendo is seeing the extremely rapid pace of graphical advancement (smartphones especially), and they know that it is far too early to release a proper new generation of hardware, so they are putting out this half-step. This is totally fine. I think that Xenosaga could use a couple more people playing it, especially before the new one comes out on the Wii U. I just think that where they are seeming to be moving in the right direction one way, they are TOTALLY failing on how they are not changing the name of this new device. Not bringing out a new name means that people who are oblivious to the market will OBVIOUSLY NOT KNOW that there is anything new about this device. Want to create some consumer demand for your exciting new product? Make sure that they know that it is something new!
Although, I can definitely see that there is nothing at all new or exciting on this new 3DS that will create any sort of demand from the general audience. There were an extremely low number of games that used the circle pad pro (Seek, please tell me that you have one of these!), and adding two new buttons on the back? I cannot imagine that more than a handful of games will ever use these buttons. Splitting the user base is not going to attract enough content developers to make enough quality games for this new device to make me want it. I remember that a second circle pad was predicted in the 3DS XL reveal, and this little 90s laptop mouse nub was not exactly what I was hoping for.
I do have the Circle pad pro =)
But I barely used it, there weren't any games on 3DS I regularly played which required it. I had Monster Hunter 3, and played that a great deal, but I preferred to just use the single analog control method.
I do not think people oblivious to the gaming market are going to be the consumers of a more complex and expensive version of the 3DS, or a port of a relatively obscure game; when you consider Mario, Donkey Kong, Pokemon, Sonic, etc... I don't really see this as being an issue. There had been rumours and speculation among the gaming press that people would mistake Wii U for Wii, and 3DS for DS, but none of this actually occurred in reality. People can read, especially when making purchases in excess of $150 give them more credit.
Mostly, I am super excited that they're releasing Xenoblade to handheld, and if I am going to buy a Vita to play a handful of PSX RPGs on a handhely - particularly Xenogears - then it's a given that I am certainly going to buy a 3DSi for Xenoblade... Plus my old 3DS XL is starting to get a little junky, the casing has scuffs and scratches on it, and one of the hinges is smashed; but unlike the DS Lite, smashed hinges on a 3DS still function normally.
It wasn't announced specifically, but I am really hoping that the system gets SDXC support as well, I am worried about the increasing size of 3DS games, and how much more my 32GB can hold.