Julius Seeker wrote:while it did open up, it was only for a small portion of the game, and it was a really empty area. There was not really much interesting to do except look around... The rest of it is just fighting monsters, and completing objectives with very limited context - it's like the worst parts of recent Zelda games taking place in a prettier location.
The game was a grind. We usually recognize grinding as having the user walk around and fight X number of battles to level up enough to defeat the boss. FF13 instead disguised that, and instead had the user walk down long corridors and fight X number of battles get to the boss or the next cutscene. It was a very shallow disguise of the same thing as Breath of Fire, Phantasy Star, Seventh Saga style grinding.
Hmmm, I hear what you're saying, but I still wouldn't call that a grind, but I can't speak for Shrinweck so I don't know if that's what he means when he says grind either. If you don't like going down long corridor, fighting x number of battles to get to the boss/cutscene, I wouldn't say you didn't like "the grind" I would just say you didn't like the game. :p
I don't want to confuse the word grind, because I would call a grind like leveling in an Asian MMO that takes 3 months for somebody with a life doing the same thing over and over, or a grind for gear in Destiny, again farming the same shit over and over. Repeating the same act over and over to progress because you couldn't progress without grinding basically. You could argue you're repeating the same act cooridor->x battles->boss/cutscene is a grind, BUT you progress in the game/story everytime and it's never ever difficult in FFXIII to progress. Grind = you don't progress, you sit there grinding until you get strong enough to get past the part you wanna get past.