The Other Worlds Shrine

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  • TGS 2014 FFXV demo packaged with Final Fantasy Type-0

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #163927  by Eric
 Wed Sep 17, 2014 9:10 pm


x_x

Tetsuya Nomura Is No Longer Directing Final Fantasy XV
In reviewing our development structure, we have decided to assign Hajime Tabata as the new director for Final Fantasy XV. Currently, Tabata and the entire development team are working, whole-heartedly, towards completing the production of Final Fantasy XV and ensuring the delivery of the highest quality Final Fantasy title to date. We invite every one of our fans to view the fruits of our labor through Final Fantasy XV's demo, and promise to present a game that further surpasses expectations when the finished product is released.

As the director of Final Fantasy XV, Tetsuya Nomura has mainly worked on the original concept for the story and universe in addition to creating the characters. Hereafter, he will be focusing his efforts on the production of titles that can only be made possible by Nomura, himself, and delivering products that exceed the quality of past titles, starting with another one of his representative projects, Kingdom Hearts III. Square Enix will continue to work on these titles with the best staff formation in an effort to deliver them to everyone as soon as possible and appreciates your continued support.
http://kotaku.com/tetsuya-nomura-is-no- ... 1635707308
 #163939  by Blotus
 Sat Sep 20, 2014 12:02 pm
Eric wrote: Tetsuya Nomura Is No Longer Directing Final Fantasy XV
Too bad that he's already done the character design, but I guess this is still a plus.


...I'm still going to play it obviously, given the teenage weeaboo inside me isn't quite dead yet.
 #163947  by Julius Seeker
 Sun Sep 21, 2014 8:19 am
Graphic detail and environments look cool. I like the car stuff.

Character models look like town extras from FF13 who are suffering the later stages of HIV.

Game itself looks like it lacks the depth and strategic thinking of an RPG. It doesn't even seem to have the depth of other action titles, like Monster Hunter; but has instead opted to take the route of a button mashing hack'n'slasher.

Game-pacing looks like it is handled like FF13, that shallow formula that goes something like this: Cutscene > grind through area > cutscene > grind through area > cutscene > grind through area > cutscene > grind through area > cutscene > boss > cutscene > next area > repeat. Just no chance to really feel immersed and a part of the world. Instead, it just feels like the party is being pushed through a blatantly linear path.
 #163952  by Julius Seeker
 Tue Sep 23, 2014 4:49 am
Just as I suspected, a button masher, but also a very simplistic one. From the new director:

"With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."

http://www.eurogamer.net/articles/2014- ... ocialoomph
 #163956  by Eric
 Tue Sep 23, 2014 7:27 pm
Image

Something like that maybe?

I'll say this, Square must be confident in the actual gameplay if they're releasing a demo for it. This company in recent years has not been shy in keeping the lid on crap and trying to stealth release on brand recognition.