Monster Hunter 4 Ultimate on New 3DS.
For starters, this game is the most polished feeling of any Monster Hunter game. For new players, this is easily the best game to play.
If you're unfamiliar with the Monster Hunter series, it often gets lumped in with RPGs, but this is not an RPG, it's an action game series which has a large focus on item collection and crafting. The progression sequence is as follows:
1. Hunt some monsters, and carve their parts.
2. Upgrade weapons and armour through crafting.
3. Complete quests, unlock new areas with new quests.
4. Hunt more powerful and spectacular looking monsters, carve their parts.
Repeat.
Aside from armour and weapon upgrades, and just overall accumulation of supplies and wealth, character progression occurs by way Hunter Ranks, and online leaderboards in the multiplayer mode; which I have yet to play, since normally I play local multi-player.
Single player and multi-player modes has been incredibly beefed up compared to previous games. Some stuff that has added are:
1. The first improvement players will come across is the increase in story elements. Fairly straight forward.
2. The second thing I noticed was instead of just picking up one item at a time, often multiple items can be picked at once, like 8-huskberries, 3 herbs, etc... This is a huge improvement to always just collecting 1 item every time.
3. Monster Hunter 4 seems to be easier in the earlier phases than earlier games were... One thing about the older games was that first step was incredibly challenging before getting proper armour and weapons. This time around, my first encounter with a Great Jaggi seemed relatively easy rather than disastrous. Essentially, with older MH games, among the most difficult portions were the early large monster hunts.
4. Weapons have additional charge attacks added, which increases and improves upon what is already a great battle system.
5. Jump attacks, now when leaping off of cliffs, getting smacked into the air by a fellow player, or just pole-vaulting into the air, players can land attacks or jump onto monsters backs and attack them. This makes the battles feel smoother than ever.
6. Environments are more vertical, there are more cliffs, hills, and areas to climb, there are upper and lower levels in many different locations. Climbing is very fast and easy, and you're able to leap from the side of a cliff and ambush a monster with relative ease... I am wondering if Assassin's Creed or Xenoblade had any influence on this?
7. Dynamic terrain, fighting large monsters can mean that a lot of things are going to get broken, knocked around, etc...
8. You get NPC party members from the very beginning.
9. On top of having a huge number of monsters, the variety is also much greater than previous games. Monster Hunter 3 had a lot of Wyvern style monsters; this game increases the variety significantly.
10. Largest line-up of monsters in any game in the franchise; by a considerable amount. There are 23 small monsters, which is the highest number, but not much higher than previous games. Where the Monster count really skyrockets are in the large monster category, which is up to 75 - nearly double from Tri's 40.
11. There are a few new modes like Expedition, which I haven't had a chance to try yet.
12. You can excavate rare armour and weapons in the late game, I don't really have many details on this as I am probably about 100 hours or so from this stage.
13. There seems to be an improvement in touch screen customization, I don't quite remember the extent of 3 Ultimate, but this one allows the player to add gadgets for different item types - like 3 Ultimate, the gadgets can be moved around as long as there is space to set them, it is one of the best uses of a touch screen I have ever seen for a game, and it combines very well with the traditional game controls.
One of the awesome things with the New 3DS is that I can actually play this game in 3D. While playing multi-player, I am generally sitting up, and I have a tendency to jerk the 3DS around due to the complex control entries; which on the old model would cause splitting while in 3D mode. On the new 3DS model, the eye tracking eliminates any splitting, 3D works wonderfully. In addition there is also the nub which allows camera control, it's a nice addition, but certainly not necessary as the touch screen directional control is fairly good as is. The benefit is that more realestate is freed up, so other gadgets can be added to the lower screen in the place of the directional pad.
This is the first major game on my 2015 games list, and I ranked it 4th overall on my most anticipated games list. I have yet to play Majora's Mask which also launched this weekend, but this game is easily going to consume more of my time, so I figured I would get a head-start on it.
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