First Guilty Gear, now SF, waiting to confirm if Sony money-hatted this or not, but meh whatever I own everything anyway. ;p That or Japanese developers don't like making fighters for the One.
Chun-LiV-Skill : Mind’s Eye
Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry” was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another.
V-Trigger: Denjin Renki
Ryu powers up and enters Denjin Renki mode. In this mode, his normal and EX Hadokens, as well as his Shinkuu Hadoken gain an electric charge, resulting in faster travel speed, higher damage, and higher stun. While in this mode, normal and EX Hadokens can also be charged, which result in even higher damage or a guard break if blocked. Additionally, his Shoryuken attack also deals additional damage when it connects against the opponent.
*Note – Denjin Renki mode only lasts a short amount of time and is tied to a timer.
NashV-Skill: Rankyaku
Chun-Li kicks powerfully off the ground and flies toward her opponent at an angle lower than her normal jump. While in the air, Chun-Li can use air attacks and special moves as she descends upon the opponent.
V-Trigger: Renkiko
Chun-Li concentrates her ki into her hands and feet which results in attacks hitting more times than normal. Light attacks have no additional benefits, medium attacks hit one extra time, heavy attacks hit two extra times. This benefit is not extended to special attacks.
*Note – Renkiko only lasts a short amount of time and is tied to a timer.
BisonV-Skill: Bullet Clear
Nash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage.
V-Trigger: Sonic Move
Nash travels at supersonic speed and ends in one of three different places near the opponent based on what the player inputs. Players can choose to end up behind the opponent on the ground, behind the opponent in the air, or in front of the opponent in the air, and can act immediately once Nash appears.
V-Skill: Psycho Reflect
M.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way. If the player continues to hold down the Psycho Reflect after absorbing either the projectile or attack, M.Bison will throw a Psycho Shot back at the opponent.
V-Trigger: Psycho Power
M.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track.
*Note – Psycho Power only lasts a short amount of time and is tied to a timer.
I meant what is SFV the most similar to. Not MarvelEric wrote:None, there's no SF game or fighting game that plays like Marvel. Skull girls is close, but even it feels kinda stuff/heavy in comparison, I think they added super jumps to the game a patch ago, but it still feels restrained.
It's like a cross between Alpha & Third Strike I'd say. This game is very brutal in terms of just knowing when to defend, when to not press buttons. In SFIV you could just mash buttons all day, tons of invincible moves to wake up and FADC to safety with. Here you have to commit, and you get punishes heavily if you mess up. The combo system is still close to SFIV minus FADC, but the buttons feel like Alpha. Technically it reminds me of Third Strike due to the V-Skills/V-Triggers making each char feel really unique and adding that skill cap since nobody has really mastered the V-Skills yet(Obviously we're in beta).Anarky wrote:I meant what is SFV the most similar to. Not MarvelEric wrote:None, there's no SF game or fighting game that plays like Marvel. Skull girls is close, but even it feels kinda stuff/heavy in comparison, I think they added super jumps to the game a patch ago, but it still feels restrained.
Shrinweck wrote:Not enough jiggle. 0/10