Skies of Arcadia is one of my favourite games of all time. The unfortunate thing about it is that the most up to date console I can play it on is the Wii (with a gamecube controller) and no other game since has really replicated the feeling or experience. But now Xenoblade Chronicles 2 looks like it might be doing something similar.
The first Xenoblade Chronicles game was a little like Faxanadu from NES in its overall structure... except 3D, and with biological lifeforms vs. robots instead of 2D and Elves vs. Dwarves. Both games involve a journey on the vertical axis. Then close to the top is the connection to the enemy realm. Xenoblade Chronicles involves 2 Titans which are dormant.
Skies of Arcadia involves islands and continents floating in the sky. The time period is kind of a amalgamation of 16th century exploration, 17th century piracy, and 19th century steam technology, with some 24th century-like higher technology possessed by surviving ancients. The difference is that players are flying through the skies; one of the interesting elements is that it wasn't on a single plane, but rather a 3D plane, so you could fly way above certain islands, and you might land on an island that is way above another island you could land on. That sort of thing. In Skies of Arcadia, there're 6 different civilizations based on the six different moons that fly above, and each has a colour and element assigned: yellow are the antagonistic Valuan Empire, based on the Spanish; red are the other major power, the Nasr based on the Arabians; blue is Yafutoma, based on the Japanese; green is Ixa'Taka, based on the Incans; purple is a lost civilization based on a fictional hidden Antarctic civilization; the last is the silver moon, their civilization exists in space, and they are much more advanced than anyone else, mostly machine based with a few humans; on the planet's surface, below the silver moon, are some scattered settlements largely based on the Dutch.
Xenoblade Chronicles 2 looks like it is bringing elements from both those games. Except the civilizations are based on multiple titans, like those of the original Xenoblade; except multiple living and moving titans, instead of two dormant ones. Like Skies of Arcadia, airships are going to be a thing; but instead of islands, it looks like it will be various points on the Titans that the characters can travel to; there are also some mini-Titan looking creatures as well, which may behave similarly to smaller independent islands, rather than just extraordinarily large monsters. There's the potential of ship battles as well, similar to Skies of Arcadia when extremely large monsters were fought. Unlike Skies of Arcadia, but like Xenoblade Chronicles X, if the location exists, you can go there; like Xenoblade Chronicles X, the majority of the game is likely on the surface, rather than within internal dungeons. Like Skies of Arcadia, there's a faction that looks like the Valuan Empire; other factions look to be based on the Mongols/plains peoples, medieval Europe, and some of the art style of the main settlement they've shown looks similar to Nisan in Xenogears.
The game's known staff so far are:
Tetsuya Takahashi - Executive Director and writer (best known for Xenogears, Xenosaga, Xenoblade, Final Fantasy 6, Chrono Trigger)
Koh Kojima - lead designer and director (Best known for Xenosaga, Baten Kaitos, and Xenoblade)
Yasunori Mitsuda - lead music and audio director (best known for Xenogears, Chrono Trigger, Xenosaga, Xenoblade, and Shadow Hearts)
Tetsuya Nomura - Villain character designer (best known for Final Fantasy 4-8, 10, 11, 13, and 15)
Masatsugu Saito - Hero character designer (Best known for the anime Rakuen Tsuiho: Expelled from Paradise)
ACE+ (band) - Music composers - (best known for Xenoblade Chronicles)
Minami Kiyota - Music composer - (best known for Xenoblade Chronicles, and Uematsu's band the Black Mages)
More on audio - "The soundtrack features performances from the Bratislava Symphony Choir and the Irish-based vocal ensemble Anúna, with the latter providing song mixes that Mitsuda later revealed to have made him cry. Mitsuda stated that it was the largest project he had ever worked on, with him being in charge of the budget, music sheet management, booking, and composition." - https://en.wikipedia.org/wiki/Xenoblade_Chronicles_2
Takahashi also said that this game's development was much easier than the last one because they had already solved most of the design dilemmas they would have had with Xenoblade Chronicles X, also they're able to reuse a lot of the code from that game, so most of the engineering side is script work. He also says the design philosophy of Xenoblade Chronicles 2 is taking the best parts of Xenoblade Chronicles and Xenoblade Chronicles X and putting them together in this game. So it's got the singular plot driven focus of the XC, and the open world elements of XCX all in one.
In the video at the top of this post, you'll notice the shape of the glowing light on the girl's chest. In an interview, Takahashi said the shape is important, but didn't specify why. Long term fans will recognize this as the shape of the monolithic Zohar from Xenosaga and Xenogears - the object which Monolithsoft took their name from.
(THANKYOU ctr+shift+t and Chrome for saving this post which I accidentally closed before posting )
Last edited by Julius Seeker on Mon Sep 25, 2017 10:51 am, edited 1 time in total.