Eric wrote: ↑Tue Jun 25, 2019 2:21 pm
The biggest problem with this game isn't the game itself but the fact that Hollow Knight has raised the fucking bar so much for the Metroidvania genre.
Yup, hard to argue. That's the game I keep finding myself comparing Bloodstained to.
I'm liking the game so far. Re: characters and dialog - never really a draw in these games for me, sure as hell wasn't a strong point of C:SotN
I don't mind the visuals in Bloodstained that much, but they are nothing special, and they are definitely far from crisp when taking a look at a semi-still image - tons of blurring effects going on. I'm also playing on the system which very likely has the poorest graphics, in general, of any version of the game. I find during the action that the visuals flow together well, and the screen isn't just a constant mess of effects, which is pretty much all that counts. I've encountered some slowdown on the Switch, only in a couple larger areas, but I still consider that pretty unacceptable.
While my first boss battle killed me a few times, it simply taught me that I can't go through most fights simply by force and setup alone - some limited dodging and pattern understanding is required. Bottom line, I went into the fight lazy the first few times. The next few bosses I have found particularly easy. Now, I know, I'm starting on Normal and there are two additional difficulties to unlock, but Hollow Knight had no such 'easy mode'. That game just punched you in the face from the get go, and then you could make it even harder from there.
Again, may be the system I'm playing on, but there is definitely some input lag going on. I just can't seem to be as precise as I want to be with the controls. This is a definite drawback for me and a case where a game like Hollow Knight is clearly better. You HAD to be precise in HK.
The equipment diversity (specifically weapons), spell system, crafting system, etc. are big positives for me. The ability system in Hollow Knight was great, but Bloodstained brings more of the traditional RPG element to equipment and abilities that I enjoy. I'm a min/max player when it comes to equipment, and I like the flexibility this system affords, including the quick-switch 'Short Cuts' for different weapon/armor/spell combos.
It's not Hollow Knight, but Bloodstained is scratching the Metroidvania itch. Likely the last game of this type I play before HK Silksong comes out.