This series likely needs no introduction on this forum, it is the sequel series to Final Fantasy Legend. Originally released on Super Nintendo, none of the games came out in North America until the remake of Romancing Saga 1 came out on PS2.
I’m currently playing Romancing SaGa 2 for Nintendo Switch. The first thing I heard of this game is that it has “Dark Souls” levels of difficulty and is torture to play. I’ve never played Dark Souls, but I’m over 20 hours into the game and am not finding it too much more difficult than Final Fantasy Legend 2, in fact, easier in a lot of ways because the game is kind of proto open world, which means if I hit a spot that’s too difficult, I just go some place else. Legend 2 is linear with only a few optional areas - the Nasty Dungeon being the most notorious. This game is easier than FFL2 in that inventory space isn’t as limited, and so I’ve yet to run into a point where I have to flee the dungeon, skip treasure, or drop items to make room. The game is also significantly easier than FF Legend 1, which I will say was indeed 5% fun, 95% torture.
Romancing SaGa 2’s progression is based, not on story, but on expanding your empire. The story elements are typically very basic “this is the cause, now this is the effect, you need to now fix things” or “here’s the problem, find the solution.” The story is more expansive than the FFL games, but there isn’t a cohesive narrative like FFL2 unless you’re talking about how everything contributes to the growth and prosperity of your Empire. Expanding the Empire is done by completing the quests and winning people over or conquering them—there’s usually two to four different ways on going about it.
There is permanent death in the game, characters have roughly 10-15 lives. If they are KO’d, enemies can reduce lives further by hitting them when they’re down. If you get wiped out, you will reawaken back at your castle, hire a new party, and this one might be a lot better than your last one. Some things may have developed - as there are a projects you can invest in. Although, most projects are timed based on the number of battles you fight.
Anyway, it’s an interesting game to play in short bursts. The game seems to be highly divisive as people think it’s either the best or one of the worst of the series. I’m guessing most later SaGa games are really easy or more conventional. I like this game for it not adhering to standard conventions - but I haven’t played Romancing SaGa 1 or 3 yet.
Also, there’s a New Game+ feature which gives you your money, items, and levels (global levels). I originally started up with a plan of getting so far and restarting the game, but I think I might just play all the way through. Hard to say, I know a lot more about what I’m doing and feel I can probably get back to where I am now fairly quickly, and with money invested much more efficiently than my first attempt. But the game isn’t as difficult as I thought.
I’m currently playing Romancing SaGa 2 for Nintendo Switch. The first thing I heard of this game is that it has “Dark Souls” levels of difficulty and is torture to play. I’ve never played Dark Souls, but I’m over 20 hours into the game and am not finding it too much more difficult than Final Fantasy Legend 2, in fact, easier in a lot of ways because the game is kind of proto open world, which means if I hit a spot that’s too difficult, I just go some place else. Legend 2 is linear with only a few optional areas - the Nasty Dungeon being the most notorious. This game is easier than FFL2 in that inventory space isn’t as limited, and so I’ve yet to run into a point where I have to flee the dungeon, skip treasure, or drop items to make room. The game is also significantly easier than FF Legend 1, which I will say was indeed 5% fun, 95% torture.
Romancing SaGa 2’s progression is based, not on story, but on expanding your empire. The story elements are typically very basic “this is the cause, now this is the effect, you need to now fix things” or “here’s the problem, find the solution.” The story is more expansive than the FFL games, but there isn’t a cohesive narrative like FFL2 unless you’re talking about how everything contributes to the growth and prosperity of your Empire. Expanding the Empire is done by completing the quests and winning people over or conquering them—there’s usually two to four different ways on going about it.
There is permanent death in the game, characters have roughly 10-15 lives. If they are KO’d, enemies can reduce lives further by hitting them when they’re down. If you get wiped out, you will reawaken back at your castle, hire a new party, and this one might be a lot better than your last one. Some things may have developed - as there are a projects you can invest in. Although, most projects are timed based on the number of battles you fight.
Anyway, it’s an interesting game to play in short bursts. The game seems to be highly divisive as people think it’s either the best or one of the worst of the series. I’m guessing most later SaGa games are really easy or more conventional. I like this game for it not adhering to standard conventions - but I haven’t played Romancing SaGa 1 or 3 yet.
Also, there’s a New Game+ feature which gives you your money, items, and levels (global levels). I originally started up with a plan of getting so far and restarting the game, but I think I might just play all the way through. Hard to say, I know a lot more about what I’m doing and feel I can probably get back to where I am now fairly quickly, and with money invested much more efficiently than my first attempt. But the game isn’t as difficult as I thought.