So I noticed quite a few quasi MMORPGs came out after Genshin Impact like Noah's Heart or Tower of Fantasy, but the whole game play seems like you just hit one button and hit the dodge button when the red circle shows up, which is like a simplified form of 'don't stand in red' in WoW like 20 years ago. Does the collective gaming industry just have amnesia and forgot WoW was like a thing? Sure, the graphics on these look pretty nice, but I don't know if they're even better than any random newish MMORPG that failed if you're not particularly attached to cel-shaded graphics. I noticed they make flying a big deal of these things and again it's like people forgot there are flying mounts in WoW or even if you go further in EverQuest there's like levitate and it's pretty easy to get high enough altitude to float across most maps (in fact it's pretty crucial in zones where it's way too hard to fight your way through to avoid stuff by floating over it).
I guess at least these games aren't strictly inferior to PC/console versions, which is the case for most RPGs especially RPGs from Japan on mobile that isn't a Summoner's War clone, but it certainly doesn't feel like there's any progress on these games that make way too money on the mobile. It's not even like Summoner's War where its system is at least pretty unique, or at least I can't think of a standalone RPG that has a similar system before it, and yet even if it was a standalone game it'd play reasonably well (ignoring how you'd figure out to balance limited resources in a single player game). It feels like paying $15 a month for WoW or FF14 is apparently too expensive so let's put like $200 on an inferior game for a low chance of getting something useful instead?
I guess at least these games aren't strictly inferior to PC/console versions, which is the case for most RPGs especially RPGs from Japan on mobile that isn't a Summoner's War clone, but it certainly doesn't feel like there's any progress on these games that make way too money on the mobile. It's not even like Summoner's War where its system is at least pretty unique, or at least I can't think of a standalone RPG that has a similar system before it, and yet even if it was a standalone game it'd play reasonably well (ignoring how you'd figure out to balance limited resources in a single player game). It feels like paying $15 a month for WoW or FF14 is apparently too expensive so let's put like $200 on an inferior game for a low chance of getting something useful instead?