Zeus wrote:Yes, I get that. But if you have a moving target for hardware specs, what do you do as a developer? Build to the lowest-common denominator?
Uh, no you target to the highest, that's how pc gaming works sir. x_x You aim for the highest fidelity. These are just PCs, they are not consoles, you don't assume everyone has the weakest console.
Zeus wrote:What if 80% of the market has the bottom 20% of the systems? What about 5 year-old systems that may make up 65% of the market?
SteamOS's system requirements aren't exactly high, 64-bit processor and 4GB of RAM, that's....not much. My old personal PC I built back in 2008 had a quad core 64 bit processor and 4GB RAM.
That being said you'd have a hardtime building a PC or even buying a PC now that couldn't handle SteamOS. Keep in mind when I talk about installing SteamOS, even on older PCs I only expect PC savy people to attempt this, you other...*sniff* commoners can just buy a prebuilt box.
Zeus wrote:You run into the same issues that you have with PC gaming - regardless of OS - and that's why PC gaming has always remained a niche market.
PC gaming is niche because it's not easy to understand, but it's also the biggest gaming market growing the most in recent years, and it's provides the best experience on any game that hits it and other platforms.
Zeus wrote:You can't have brand new, high powered games on a moving target for hardware. It just doesn't work for 80% of the potential gaming population.
You can actually, the last generation, most games lead with the 360 and ported to PC and PS3. But the XOne and PS4 both use a x86 architecture, making it easier then ever for them to lead with PC and port back down to those other consoles, which is exactly what's been happening(CoD, BF4, AC4, etc). From what I've seen most of the cheaper steam boxes should be able to hit the same FPS range as the Xbox One and PS4, if not exceed it. There's nothing complicated about what they're doing.
Zeus wrote:Remember, we here represent a very small part of the market. Most people ain't gonna go for PC issues on a console.
Tell that to the people who bought Battlefield on PS4 and Xbox One lol.
Zeus wrote:Incidentally, you have the same issues with Android gaming right now. The game that my bud and I made (Happy Dobbo Jewels in case anyone's interested - currently going through the Apple approval process) he was forced to account for Gingerbread-level devices because in much of the world, that makes up a significant part of the market. So all those S2s and up are playing a game far below their abilities. That's fine when you're talking about Candy Crush-level stuff but when you start talking about high-end gaming, it becomes a big problem.
That's why the base Steambox, the $500 one, is parity with the Xbox One or PS4, anything bigger/better then that just looks better/performs better. Like I said at the top of this post, you target the highest end PC experience first, a game will look great and be playable across all portions of the platform, but if you have a more powerful SteamBox, much like if you have a more powerful PC the game is just going to look run/better. The same game will run on the $500 SteamBox and the $6000 SteamBox. The $500 Steambox is gonna look like or better then PS4/Xbox One, while the $6000 is gonna look like a high-end PC game. Easy example is that you can play Tomb Raider or Battlefield 4 in 4K Resolution right NOW if you have a PC that can support it, but obviously the PS3 and 360 versions run just fine don't they? They don't look nearly as good, but again that's the whole point of PC gaming, the more you invest, the better your graphical return. I don't really think it's fair to compare the cell phone market in the past 5 years to the PC market in the past 5 years, hell I'm fairly sure I had a Flip Phone I could only play Snake on 5 years ago >.>
Also, side-node: you just brought up Apple approval process, Apple are a bunch of fucking nazi's when it comes to getting shit approved on their store, even Google Play(Android Store) will tell you when it doesn't think your phone can handle the game but it won't force the developer to make it work. You're dealing with that approval process for the "privilege" of putting it on their store. If you wanted to put that same game on steam, their approval process has gotten significantly better since the disaster that was Greenlight.
PS: I not the PC expert I'm making myself out to be, but I think you can research this subject better Zeus, Valve actually picked the perfect time to attempt this, and it could change things if it succeeds on a very large scale.